Tecmonster Posted July 28, 2016 Share Posted July 28, 2016 Does anyone know how to properly change St. Louis to Los Angeles in the code? I can use L.A. since it uses less space than St. Louis, but Los Angeles takes up more space, so naturally it causes problems. gojiphen malor and SBlueman 2 Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted July 28, 2016 Share Posted July 28, 2016 I don't know how to change start and end points for names, but if you have to be creative, maybe try "L.A. Rams." SBlueman 1 Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted July 28, 2016 Author Share Posted July 28, 2016 Yeah, that's the way I have it right now. It works fine, but just looks a little weird with the extra space. SBlueman 1 Quote Link to comment Share on other sites More sharing options...
buck Posted July 28, 2016 Share Posted July 28, 2016 (edited) it's just simple pointers. with trial and error (and code logger) I figured it out. don't you hack plays and stuff? this is like a lot easier than that, it's just tedious. you're gonna have to shift everything (all the sets of pointers) by the same amount that you add the extra letters, for anything that comes after LOS ANGELES. how about you give it a shot and see what you can do? if you can't figure it out I will post the code. Edited July 28, 2016 by buck SBlueman 1 Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted July 28, 2016 Author Share Posted July 28, 2016 Yeah, I've tried and feel stupid, but it just ain't working for me. I read a pambazos thread about it but it seems like it might only apply to the 28-team rom. Maybe because it's the NFC West, the pointers locations are off? It's confusing because, for instance, I move the pointers and SEATTLE checks out fine, but ARIZONA gets messed up, even though I moved its pointer by the same distance as Seattle's. I don't know. Don't worry about posting the code. I'll either figure it out, or I'll just use "L.A." I only asked because I figured someone had already done it and had it readily available. SBlueman 1 Quote Link to comment Share on other sites More sharing options...
bruddog Posted July 28, 2016 Share Posted July 28, 2016 Pm me your rom... Quote Link to comment Share on other sites More sharing options...
bruddog Posted July 29, 2016 Share Posted July 29, 2016 Here is a faster way to do it. 1. Save team_text_32_team.asm attached to folder. 2. Copy asm6.exe to folder with source 3. Modify team_text_32_team.asm to suit your needs. (Can be opened with any old text editor (notepad++, etc) 3. Open CMD prompt and navigate to folder 4. Type asm6 team_text.asm 5. Open resulting bin file with hex editor. 6. Copy and paste entire contents of .bin file to location at 0x1FC10. Because who wants to be manually adjusting every pointer. Very tedious as buck said. The attached team_tex_32_team.bin has the changes you need. team_text_32_team.bin team_text_32_team.asm asm6.exe Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted July 29, 2016 Author Share Posted July 29, 2016 Awesome, thanks bruddog. Quote Link to comment Share on other sites More sharing options...
gojiphen malor Posted October 3, 2017 Share Posted October 3, 2017 On 7/28/2016 at 8:24 PM, bruddog said: Here is a faster way to do it. 1. Save team_text.asm attached to folder. 2. Copy asm6.exe to folder with source 3. Modify team_text.asm to suit your needs. (Can be opened with any old text editor (notepad++, etc) 3. Open CMD prompt and navigate to folder 4. Type asm6 team_text.asm 5. Open resulting bin file with hex editor. 6. Copy and paste entire contents of .bin file to location at 0x1FC10. Because who wants to be manually adjusting every pointer. Very tedious as buck said. The attached team_tex.bin has the changes you need. team_text.asm asm6.exe team_text.bin my .bin looks like this : what I do wrong? lol Quote Link to comment Share on other sites More sharing options...
bruddog Posted October 3, 2017 Share Posted October 3, 2017 It looks like you just renamed the .txt file as a bin file... Quote Link to comment Share on other sites More sharing options...
gojiphen malor Posted October 3, 2017 Share Posted October 3, 2017 1 minute ago, bruddog said: It looks like you just renamed the .txt file as a bin file... Going to re-trace my steps : Using this .asm team_text.asm 1) Start > CMD> asm6 team_text.asm bin team_text.bin (all files are in C\User) 2) Open resulting bin in Hex Editor. maybe I am editing the text incorrectly? Quote Link to comment Share on other sites More sharing options...
bruddog Posted October 3, 2017 Share Posted October 3, 2017 maybe... at the command prompt all you need to type is asm6 team_text.asm. It creates the bin automatically Quote Link to comment Share on other sites More sharing options...
gojiphen malor Posted October 3, 2017 Share Posted October 3, 2017 12 minutes ago, bruddog said: at the command prompt all you need to type is asm6 team_text.asm. It creates the bin automatically i'm getting an error still. But I did manage to create a .bin this time with just the command you gave. Does the .asm need to be made from my own base rom? Quote Link to comment Share on other sites More sharing options...
bruddog Posted October 3, 2017 Share Posted October 3, 2017 The asm file is just a text file. Looks like you have some errora with labels. gojiphen malor 1 Quote Link to comment Share on other sites More sharing options...
gojiphen malor Posted October 3, 2017 Share Posted October 3, 2017 (edited) 2 hours ago, bruddog said: The asm file is just a text file. Looks like you have some errora with labels. I got it now!! I appreciate your help, bruddog! This has been racking my brain lol. Edited October 3, 2017 by gojiphen malor Quote Link to comment Share on other sites More sharing options...
gojiphen malor Posted October 3, 2017 Share Posted October 3, 2017 (edited) I didn't realize that you only edit the names in quotations in the asm file. I was editing every instance of SAN_DIEGO to LOS_ANGELES. Thanks again, bruddog! Edited October 3, 2017 by gojiphen malor bruddog 1 Quote Link to comment Share on other sites More sharing options...
buck Posted October 3, 2017 Share Posted October 3, 2017 dang, somehow this slipped through the cracks! thanks bruddog. I will be trying to use this soon. bruddog and gojiphen malor 2 Quote Link to comment Share on other sites More sharing options...
bruddog Posted October 3, 2017 Share Posted October 3, 2017 One thing to be careful of is i think if too many team names are too long you would run over into another section. Like team initials start at location XXXX Team citys at YYYY Team mascots at ZZZZ or something like that... not near computer. You want to make sure each thing still starts at the same location or youd have tp adjust all the reference locations in code. SBlueman and gojiphen malor 1 1 Quote Link to comment Share on other sites More sharing options...
gojiphen malor Posted October 3, 2017 Share Posted October 3, 2017 2 minutes ago, bruddog said: One thing to be careful of is i think if too many team names are too long you would run over into another section. Like team initials start at location XXXX Team citys at YYYY Team mascots at ZZZZ or something like that... not near computer. You want to make sure each thing still starts at the same location or youd have tp adjust all the reference locations in code. I noticed this yes. Jumbled graphics when I did some changes, but was able to get the changes I needed in. Very grateful! Quote Link to comment Share on other sites More sharing options...
SBlueman Posted October 8, 2017 Share Posted October 8, 2017 (edited) Thanks for the instructions @bruddog worked like a charm! Here's an .ips patch people can use for this if the command prompt and hex editing is a bit intimidating: la-name-fix.ips Edited October 8, 2017 by SBlueman Quote Link to comment Share on other sites More sharing options...
fgqb#19nyj Posted January 12, 2018 Share Posted January 12, 2018 Hey, SBlueman, can you make another patch for the Las Vegas Raiders? I would appreciate it. By the way, the Los Angeles Chargers are listed as Sos Angeles Chargers in the team data screen. just fyi. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted September 9, 2023 Share Posted September 9, 2023 On 10/8/2017 at 12:22 AM, SBlueman said: Thanks for the instructions @bruddog worked like a charm! Here's an .ips patch people can use for this if the command prompt and hex editing is a bit intimidating: la-name-fix.ipsUnavailable @SBlueman Any chance that you still have this .IPS available? Quote Link to comment Share on other sites More sharing options...
SBlueman Posted September 9, 2023 Share Posted September 9, 2023 57 minutes ago, Yak said: @SBlueman Any chance that you still have this .IPS available? No, sorry...I don't. Maybe @Knobbe can reactivate the upload? Quote Link to comment Share on other sites More sharing options...
Knobbe Posted September 10, 2023 Share Posted September 10, 2023 4 hours ago, SBlueman said: No, sorry...I don't. Maybe @Knobbe can reactivate the upload? Not sure what happened to that IPS but it's pretty irrelevant as you can simply edit any of the team names with TSBTool 1.3.0 Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted September 10, 2023 Share Posted September 10, 2023 8 hours ago, Knobbe said: Not sure what happened to that IPS but it's pretty irrelevant as you can simply edit any of the team names with TSBTool 1.3.0 Oh. My. Gee. Hilarious. Thank you, @Knobbe. Quote Link to comment Share on other sites More sharing options...
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