TecSpectre Posted May 31, 2016 Share Posted May 31, 2016 I posted in another thread about having a small catalogue of FA values for created players. I use this to make created players for manipulating rosters on carts by making creating players of low value on two teams, swapping them through FA and then deleting the players. here is the breakdown of what I have in my notebook. (I found the bests way to increase FA value was to increase every stat by 1 bump to move to a new FA value level. So when I reference stats, it assumes that all stats on the player are this number. QB: 6's = 20, 13's = 30, 25's = 50 RB: 6's = 20, 13's = 30, 25's = 50 WR: 6's = 10, 13's = 20, 31's = 60 TE: 6's = 10, 13's = 20, 25's = 40, 31's = 50 OL: 6's = 10, 13's = 20, 31's = 40 DL: 6's = 20, 13's = 30, 25's = 50 LB: 6's = 10, 13's = 20, 25's = 40 CB: 6's = 10, 13's = 20, 25's = 40 S: 6's = 10, 13's = 20, 31's = 40 For Kicker and Punter I only boost the kicker attributes: K: 6's = 10, 13's = 10, 19's = 10, 25's = 20, 50's = 50 P: 6's-25's = 10, 38's = 20, 50's = 30, 63's = 40 Also... for DL... if you make everything 38 and then increase RP/MS/HP each to 40 the DL is worth 90. That's my cheat sheet. I add to it when I need to make something work, but this gets me by. Hope it helps. Quote Link to comment Share on other sites More sharing options...
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