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Single Defender Control/28 Team Nes Rom


War6

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this is for SNES....

 

http://tecmobowl.org/forum/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/

 

see first post

 

SINGLE DEFENDER CONTROL

 

SS

Player 1:

SET( 0x1241A, 0x55 )

SET( 0x12420, 0x4C0D )

SET( 0x124FE, 0xEAEAA90A )

SET( 0x12517, 0xA90A850D )

Player 2:

SET( 0x1254A, 0x55 )

SET( 0x12550, 0xAC0E )

SET( 0x1262E, 0xEAEAA98A )

SET( 0x12647, 0xA98A850D )

 

sorry, for SNES

Edited by buck
i was wrong
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This should be very doable.  Look at the material from this link:  http://tecmobowl.org/forum/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/?page=2.

 

4b/54 should go to 55 c. @25410, this is the most important part of change (player 1), while 9f/bf presumably goes to cf in the same line

 

I could guess that in the line c. @254A0 I think that you just need the a9 09 85 change (formerly E6 45 A5)... I don't know what the 0a/09/07 change is doing

 

similarly, for player 2 c. @254D0 you need 55, but I'm not sure what the other two changes do

 

@25560 you should probably just cut and past what xplozv did for the Ball Hawk rom...

 

@25410 and @254D0 are most important though b/c they set the controller... I don't remember anymore what makes it impossible to cycle through players and my notes aren't very transparent because I got confused.  be well

Prima Donna Ball Hawk.docx

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Single Defender Control for NES

 

Player 1:

x2540F = A9 XX 85 88 A9 XX 85 84 A9 XX 85 85

x2549E = EA EA

x254A7 = A9 XX 85 45

4B, 4C, 4D, 4E, 4F, 50, 51, 52, 53, 54, 55 (RE - SS)

9F 03, BF 03, DF 03, FF 03, 1F 04, 3F 04, 5F 04, 7F 04, 9F 04, BF 04, DF 04 (RE - SS)

00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 0A (RE - SS)

 

Player 2:

x254D3 = A9 XX 85 89 A9 XX 85 86 A9 XX 85 87

x25562 = EA EA

x2556B = A9 XX A5 45

4B, 4C, 4D, 4E, 4F, 50, 51, 52, 53, 54, 55 (RE - SS)

FF 04, 1F 05, 3F 05, 5F 05, 7F 05, 9F 05, BF 05, DF 05, FF 05, 1F 06, 3F 06 (RE - SS)

80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 8A (RE - SS)

 

All credit for this hack goes to jstout. I just ported it over the snes rom.

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1 hour ago, quince3800 said:

yeah, so this takes different locations for different XYZ vs. XYZ combinations.  MAN vs. COM/COA, but MAN vs. MAN is in another location.  I was looking to eliminate MAN defense altogether....  thanks

Gotcha

 

Ya there is a table for the various options. This is for P1 hiking the ball and P1 as a defender but the code is basically the same for P2 on defense.

 

30bee56e93.png

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Alright, so much thanks to Bruddog.  Via FCEUX I found the following:

@254FD:                  F4 94

 

@25439:                   30 94

 

both of which of changed to A5 95 will make you basically in COA mode for MAN.  However, this does not work for special teams, which might not even be desirable anyway, but I imagine it wouldn't be too hard to find.

 

Edit 1:  There's something more to this though because now the ball hikes automatically.

 

Edit 2:  This theoretically means that the command removes control from the player pre-snap, so technically changing the STs command might then mean that you wouldn't be able to choose direction or distance, but I haven't found the location or tested it yet.

 

Edit 3:  78 94 @25439 gets you to be able to wait to hike the ball; 3c 95 @254fd does the same

Edited by quince3800
found something new and got what I wanted
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