Baron von Lector Posted June 9, 2015 Share Posted June 9, 2015 File Name: Tecmo Super Bowl 1977 File Submitter: Baron von Lector File Submitted: 22 Jul 2015 File Category: SNES I take back what I posted a few weeks ago. THIS is my most ambitious project to date. I took the flaming pile of digital garbage that I put out back in February (Tecmo Super Bowl 1977 – NES) and updated it with 16-bit graphics. To go along with the visual upgrade, I went through it player-by-player and updated all of the ratings, jersey numbers, skin color, and simdata. I also updated all of the team simdata so that the SKP teams during the regular season play similar to their real-life 1977 counterparts. When simulating a test season, the game correctly simulated four of the six division winners. Only the AFC East and West were incorrect, and with those, the teams in 1st and 2nd flip-flopped. I updated the schedule in the game so that it accurately reflects the 1977 season. During the player rating editing process, I found the AV scores (approximate value) on pro-football-reference.com for each of the players to be a HUGE god-send. Click here to download this file EDIT: Because I figured out how, I've added the 3rd member of the TSB77 family, the black sheep Sega Genesis version: CLICK HERE. Tecmo Super Bowl 1977.nes Tecmo Super Bowl 1977.smc TecmoSuperFan 1 Quote Link to comment Share on other sites More sharing options...
COA Elway Posted June 10, 2015 Share Posted June 10, 2015 You know you can edit the schedule to play the correct 14 games. Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted June 10, 2015 Author Share Posted June 10, 2015 @COAElway I figure it can be done, but I lack the Hex-editing skills to make it happen. Can it be done with an editor? Quote Link to comment Share on other sites More sharing options...
COA Elway Posted June 11, 2015 Share Posted June 11, 2015 you can edit one on the snes with the TSBSupreme, the other two can be done by hex. A 17 week season could be done like this, for example. Week 1 - 14 gamesWeek 2 - 14 games Week 3 - 14 gamesWeek 4 - 5 gamesWeek 5 - 5 gamesWeek 6 - 4 gamesWeek 7 - 14 gamesWeek 8 - 14 gamesWeek 9 - 7 gamesWeek 10 - 7 gamesWeek 11 - 14 gamesWeek 12 - 14 gamesWeek 13 - 14 gamesWeek 14 - 14 gamesWeek 15 - 14 gamesWeek 16 - 14 gamesWeek 17 - 14 games Giving you a total of 14 games per team. Weeks 4,5,6 would combine to make one week and Weeks 9,10 would combine to make one week. Slippery Nips and Baron von Lector 2 Quote Link to comment Share on other sites More sharing options...
TecmoSuperFan Posted June 11, 2015 Share Posted June 11, 2015 Thanks for the Genesis version. I may have you take a look at my All Time Greats and fix the ratings to proper form instead of all 100s Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted June 11, 2015 Author Share Posted June 11, 2015 @COAElway - At first, I had everybody scheduled for 14 games by spreading the last few weeks out to fill up the 17 week schedule. The problem came when I would import the data into the ROM (using TSBSupreme), it would spit out "Teamxxxxx only has 14 games scheduled" for every team and then leave me out to dry until each team had 16. Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted June 11, 2015 Author Share Posted June 11, 2015 @TecmoSuperFan - I have a chart that I made (using SNES TSB as a model) that gives ratings based on a player's AV score (on pro-football-reference.com). I'll send it to you tomorrow when I get to work. Maybe base the ratings and AV score on each player's best year. Quote Link to comment Share on other sites More sharing options...
COA Elway Posted June 11, 2015 Share Posted June 11, 2015 @COAElway - At first, I had everybody scheduled for 14 games by spreading the last few weeks out to fill up the 17 week schedule. The problem came when I would import the data into the ROM (using TSBSupreme), it would spit out "Teamxxxxx only has 14 games scheduled" for every team and then leave me out to dry until each team had 16.It still saved the schedule you created. Disregard that error. Baron von Lector 1 Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted June 11, 2015 Author Share Posted June 11, 2015 (edited) @CoaElway - Thank you for that bit of information. I wish I had known that. I figure I'll tinker with it some next week to bring the schedule back down to 14 games. Just fixed it. 14-game schedules are back in the game. Thanks! Edited June 11, 2015 by Baron von Lector brandonj47 1 Quote Link to comment Share on other sites More sharing options...
MaxKoRn13 Posted July 8, 2015 Share Posted July 8, 2015 Loving these roms, man .Awesome work! Has inspire me to try make my own. Would like to 1999 season rom. One question, How do you formulate the ratings? I know you mention pro-football reference to help you out with ratings. Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted July 8, 2015 Author Share Posted July 8, 2015 I use the AV (approximate value) score provided on pro-football-reference.com. I created a ratings chart based on the AV scores. It can be hit or miss, mainly if a player has an off-year or is injured. If injured, his production will be down for the year, and thus result in a lower AV score. Moments like this you have to use your discretion. I'll send you a copy of the chart that I used for the ratings. Slippery Nips 1 Quote Link to comment Share on other sites More sharing options...
MaxKoRn13 Posted July 8, 2015 Share Posted July 8, 2015 Cool. Thank you! Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted July 22, 2015 Author Share Posted July 22, 2015 File Name: Tecmo Super Bowl 1977 File Submitter: Baron von Lector File Submitted: 22 Jul 2015 File Category: SNES I take back what I posted a few weeks ago. THIS is my most ambitious project to date. I took the flaming pile of digital garbage that I put out back in February (Tecmo Super Bowl 1977 – NES) and updated it with 16-bit graphics. To go along with the visual upgrade, I went through it player-by-player and updated all of the ratings, jersey numbers, skin color, and simdata. I also updated all of the team simdata so that the SKP teams during the regular season play similar to their real-life 1977 counterparts. When simulating a test season, the game correctly simulated four of the six division winners. Only the AFC East and West were incorrect, and with those, the teams in 1st and 2nd flip-flopped. I updated the schedule in the game so that it accurately reflects the 1977 season. During the player rating editing process, I found the AV scores (approximate value) on pro-football-reference.com for each of the players to be a HUGE god-send. Click here to download this file Quote Link to comment Share on other sites More sharing options...
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