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RBI Baseball 3 NES 2015


Nick165561

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2015 version of RBI Baseball 3 (1990) NES.

 

 

 

 

These are all the changes I made which is basically a total conversion.

 

 

 

 

 

Opening screen, just got rid of 1989, 1990. The letters and numbers were limited to what was used for that screen.

 

 

Screensaver screen, edited pictured players colors and named Trout, Kershaw. Fixed team names, added.

 

 

Team select screen, fixed all the abbreviations, added 15 for year. Added 4 teams, and switched HOU/MIL, AL/NL.

 

 

Pitcher select screen, changed the top pink lettering to a goldish color, and the stadium below.

 

 

Lineup select screen, changed the top pink lettering to a goldish color, added the position D (DH) to all AL teams.

 

 

Opening ceremony screen, fixed the scoreboard colors.

 

 

 

 

 

 

 

 

Gameplay screens, changed skin color to mid tone (all players were Caucasian), this also changed the bats, gloves, and dirt that comes up from the bounce of the ball.

 

 

Changed the field wall colors from orange to blue.

 

 

Made the field, and diamond darker, looks a lot better.

 

 

Changed skin tone of umpires.

 

 

 

 

 

Team/Players, all lineups and pitching staffs are accurate as of today. They are probabilities from a very reliable resource.

 

 

All batters have correct 2014 stats, BA and HR.

 

 

All pitchers have accurate, or close to accurate ERA's.

 

 

Fixed all team uniforms.

 

 

Fixed any spelling errors in the classic teams, or missing names.

 

 

Turned ALL Star teams into Legends of the AL/NL. Career BA, and season high HR for stats. No option for career hr numbers.

 

 

 

 

 

Notes...

 

 

 

 

 

Couldn't figure out how to change the 2 letter abbreviations for teams on the scoreboard, team options, or gameplay. I edited them in hex, but it didn't change in game.

 

 

 

 

 

The EXT team in AL, MIN, or hit select for Houston.

 

 

The EXT team in NL LAD, or hit select for Arizona, Colorado, MIA

 

 

 

 

 

Because the classic teams share the same uniform as the main team, I couldn't give individual uniforms for above named EXT teams, so I just gave LAD,ARI,COL,MIA, black.

 

 

 

 

 

ERA's a pre-written for the players originally in the game, so in some cases I had to find one close to a players 2014 number. Example if Kershaw had 1.80 and 1.80 wasn't available, I had to give him 1.84.

 

 

 

 

 

I made a Day Sky rom, and a Night Sky rom, since you can't choose on in game.

 

 

 

 

 

If playing an interleague game you might want to switch out the D spot (DH), with a bench position you need, just for realism. The game automatically drops the 9th player to the bench if the AL team loses the DH option.

 

 

 

 

 

 

 

 

http://postimg.org/image/sax9vzzxh/

 

 

 

 

 

http://postimg.org/image/5i8c3ey57/

 

 

 

 

 

http://postimg.org/image/57u8wodbb/

 

 

 

 

 

http://postimg.org/image/g85lf5est/

 

 

 

 

 

http://postimg.org/image/u789qxq8t/

 

 

 

 

 

http://postimg.org/image/jajaxrqlv/

 

 

 

 

 

http://postimg.org/image/xlff4o1pd/

 

 

 

 

 

http://postimg.org/image/n4ppenw73/

 

 

 

 

 

http://postimg.org/image/87ytshg6b/

 

 

 

 

 

http://postimg.org/image/48d4sgcx3/

 

 

 

 

 

 

 

 

Feedback and suggestions welcome.

 

 

GAMES.zip

 

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Thanks guys.

thalivest:

So you want the original rom exactly the way it was, but with player, stat changes? What about team names, uniform colors? It probably would be easier to just change the things you don't like back to normal, unfortunately I didn't keep records of every address change I made. A few things should be easy enough for me to search though as they use colors not used often in the game. I do have what you'd need for any player, position, stat change, handiness, and table creation if you wanted to start from scratch though. I saved all that in a text file.

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Nick everything is great. Keep the colours changes and everything the same. I just wanted to be able to change players names, stat, power, control, pitchers curve left, right, drop ratings etc. Basically keeping all of you changes with but with the ability to create different teams from different years or all time teams.


 


Like your legends teams in place of the All Star Teams. For instance and All Time Yankees, A's, Giants teams, but keeping everything you have the same. Hope that makes it a little bit more clearer. So I could have a Red Sox team with T. Williams, Ramirez, Yaz, Ortiz, Clemens, Pedro, Cy Young etc. but with all of your changes.

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Oh, ok. First copy this to text and rename .tbl

 

0A=A
0B=B
0C=C
0D=D
0E=E
0F=F
10=G
11=H
12=I
13=J
14=K
15=L
16=M
17=N
18=O
19=P
1A=Q
1B=R
1C=S
1D=T
1E=U
1F=V
20=W
21=X
22=Y
23=Z
24=
28=a
29=b
2A=c
2B=d
2C=e
2D=f
2E=g
2F=h
30=i
31=j
32=k
33=l
34=m
35=n
36=o
37=p
38=q
39=r
3A=s
3B=t
3C=u
3D=v
3E=w
3F=x
40=y
41=z

 

24=(space button) *****

 

These are your players names, just load the rom, load the table, and search for a player on the teams you want to edit.

 

There is a dot before each name then 6 letters, then 9 dots, then two more letters to end name, or blank spaces if not needed.

 

Example Batters:

 

Dot One = Order on Lineup Screen, 02= you'll be second but make sure to switch the other one.

First letter of name =  P

Second letter = h

Third letter = i

Fourth letter = l

Fifth letter = l

Sixth letter = i

Dot One = First Part of handiness

Dot Two =  AVG

Dot Three = Homeruns

Dot Four = ?

Dot Five = ?

Dot Six = ?

Dot Seven = Speed (00= Lowest Almost standing still, FF= Highest) Average is in 80's, Rickey Henderson is 98.

Dot Eight = Position (00=C, 01=IF, 02=OF, I just used 51 for the letter D, DH)

Dot Nine = Second part of handiness

Seventh Letter = p

Eighth letter = s

 

For Right Hander Dot Two will be 00, Dot Nine will be 00

For Left Hander Dot Two will be 01, Dot Nine will be 02

For Switch Hitter Dot Two and Nine will be 01

 

For avg. it starts out with 00 = .111 the lowest, FF= Being the highest. So each increase to the value by one, increases the average by  one. To help out I think DE was .333 if I remember correctly.

 

For HR, 00=0 and each time you raise the value by one, the HR total goes up by one, just like avg. 09=9, 0A=10, 0B=11, etc.

 

For pitchers, the first dot after the name is handiness 70=R, 81=L (although multiple numbers seem to work also)

 

Second dot is era. Unlike average, era is pre-determined. 00-FF, then the values change for later teams. Here is the first set of values....

 

00= 3.34
01= 2.43
02= 4.34
03= 4.46
04= 2.42
05= 2.21
06= 2.54
07= 3.58
08= 4.64
09= 4.93
0A= 2.40
0B= 3.25
0C= 4.40
0D= 4.51
0E= 3.22
0F= 3.08
10= 4.12
11= 4.98
12= 5.24
13= 3.46
14= 3.26
15= 6.53
16= 3.93 
18= 4.37
19= 4.62 
1A= 4.79
1B= 3.16 
1C= 3.85
1D= 4.28
1E= 5.64
1F= 3.17
20= 4.23
21= 4.73
22= 5.67
23= 1.93
24= 3.36
25= 3.97
26= 4.00
27= 3.38
28= 4.44
29= 4.68
2A= 4.82
2B= 4.89
2C= 3.28
2D= 3.82
2E= 4.61
2F= 1.83
30= 2.31
31= 3.32
32= 3.39
33= 3.80
34= 2.93
35= 2.95
36= 3.42
37= 4.57
38= 2.52
39= 2.10
3A= 2.75
3B= 2.99
3C= 4.31
3D= 5.09
3E= 2.70
3F= 3.61
40= 1.74
41= 2.08
42= 2.74
43= 3.49
44= 3.86
45= 3.65
46= 4.75
47= 2.56
48= 3.41
49= 3.90
4A= 4.25
4B= 4.88
4C= 6.66  
4D= 2.76  
4E= 3.27  
4F= 3.73  
50= 4.74  
51= 1.98  
52= 2.39   3D-2.26
53= 3.09   3E-2.91
54= 4.16   3F-4.24
55= 4.50   40-2.08
56= 5.11   41-1.91
57= 2.67   42-2.72
58= 3.23   43-1.70
59= 3.83   44-2.41
5A= 2.53   14-3.14
5B= 2.20   83-2.03
5C= 3.20   91-2.31
5D= 3.29   92-2.45
5E= 3.66   93-2.92
5F= 3.62   94-2.71
60= 3.78   85-3.42
61= 3.81   96-9.00
62= 1.95   07-3.77
63= 4.29   97-8.31
64= 6.51
65= 4.45
66= 5.31
67= 5.96
68= 3.05
69= 2.24
6A= 2.94
6B= 4.54
6C= 2.87
6D= 3.79
6E= 4.07
6F= 4.53
70= 4.35
71= 4.81  FE=0.00
72= 5.10
73= 3.34
74= 3.74
75= 5.38
76= 3.30
77= 3.77
78= 4.15
79= 2.92
7A= 3.75
7C= 2.18
7D= 2.77
7E= 2.90
7F= 3.92
80= 2.91
81= 3.76
82= 3.47
83= 3.98
84= 4.43
85= 3.88
86= 4.65
87= 0.61
88= 1.57
89= 2.04
8A= 2.97
8B= 4.85
8C= 2.55
8D= 3.45
8E= 2.13
8F= 3.02

 

Then as you can see on the right side it eventually changes when all the values had been used. I believe each set covers about 6 teams. Then you will notice that the same value now has a new result.

 

Hope that helps. Anything I left with a question mark, or didn't explain, I didn't look into.

Edited by Nick165561
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You're welcome. I figured too but I put random numbers in and didn't see a difference. I especially messed with speed, tested by bunting with the same batter, with different values on the three dots. Everyone seemed to have the same

speed. I thought maybe power relies on the amount of hr you have. I might go back again and mess with it, but batting seems too easy as it is. 8/10 hits seem to find a gap.

One of the pitcher dots made all the pitches in the low 40's, so there is a speed dot.

Also, probably obvious to you, but maybe not everyone. It's not always a dot. That just represents spaces. Sometimes you'll see a letter, or two letters Av.

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Take a look at this site...


http://nightwulf.rbicentral.com/rbi-editor/


 


It's a breakdown for RBI (but the values are the same for RBI 3). Avg, HR, ERA have no bearing on players abilities. These are the ones that do...


 


CONTACT  - the lower the better, this how much power is detracted from power. From the Original RBI 3 E. Murray's the lowest at 6, R. Henderson, Dykstra and some others are 7


 


POWER - self explanatory, Fielder and Sandberg are the highest at 945 and the lowest are around 735-750


 


SPEED - self explanatory, Coleman is 152 and Henderson is 150


 


Pitchers are a little different, their abilities are as follows...


 


DROP (0-15) - the higher the value gives you a split/ forkball that will land in the dirt the lower the number the more of a knuckleball effect (when holp up with the controller)


CURVE LEFT (0-15) the higher the more curve to the left of the screen


CURVE RIGHT (0-15) the higher the more curve to the left of the screen


 


SLOW - speed range of the pitch (when holding up)


MED - speed range for a normal pitch


FAST - speed range for a fastball (when holding down)


 


STAMINA - the number of pitches each pitcher has, usually 48 for starters and 15 for relievers. Each pitcher loses one for a regular pitch and 2 for pitch when holding either up or down.


 


Check out tecmobowl-vs-rbi.com it has very good explanations there although it's based on RBI. The abilities are very transferable to RBI, with some very slight changes, mainly contact, and the hitters are not as powerful. I think I have an Excel spreadsheet of the original RBI 3 players abilities. I forgot how to add attachment here, when Knobbe tells me I'll post it for you.

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  • 5 months later...

I uploaded a version of this a few days after opening day.  I'll re-upload it on Monday.

 

Please upload the new one to the download section and I can clean this thread up.

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I would take it directly off of my BaronROMs site, but I realized something when comparing lineups to the Ken Griffey 2015.  Instead of Jason Hammel as a starting pitcher for the Cubs, I mistakenly put Cole Hamels.  I've got my spreadsheet data and such on my computer at work, so I'll be able to make the fixes then and re-upload it.


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