DogTagV2 Posted September 10, 2014 Share Posted September 10, 2014 Currently working on a 32 team based rom for the SNES version. So far I have quarter lengths, injury rates, snap rates, throw rates, and a couple of other things. I'm going to see about cutting down on some cut-screens and taking the probowl aspect completely out to free up room to input the other teams. buck, tommy2teeth and Solo3489 3 Quote Link to comment Share on other sites More sharing options...
slim_jimmy7 Posted September 11, 2014 Share Posted September 11, 2014 Really!? Keep up the good work and be sure to post updates Quote Link to comment Share on other sites More sharing options...
cowboyschamps Posted September 11, 2014 Share Posted September 11, 2014 SERIOUSLY??? WOW Quote Link to comment Share on other sites More sharing options...
DogTagV2 Posted September 11, 2014 Author Share Posted September 11, 2014 This is what I've completed thus far. I'm going to start writing the other teams in hopefully by this weekend, if not definitely by next weekend as I have the whole next weekend off. From what I was able to get completed so far yesterday. Took me about 8 to 8 1/2 hours straight to do. Enjoy! tommy2teeth and Solo3489 2 Quote Link to comment Share on other sites More sharing options...
cowboyschamps Posted September 11, 2014 Share Posted September 11, 2014 Where you able to crack the code on expanding the teams from 28 to 32? There should be a way to use the pro bowl teams as extra teams. I'm cheering you on bro. Quote Link to comment Share on other sites More sharing options...
DogTagV2 Posted September 11, 2014 Author Share Posted September 11, 2014 I'm currently trying a new format of HTML coding suggested to me by the person who is helping me with this venture. Which has been a little smoother than C#.In this case I have to find where each source is, move things around and write in new divisions and remaining teams. The Probowl and about 6 cut-screens had to be removed to free up memory for what I'm about to put in. It will be a process, but one I'm sure I can conquer. Solo3489 1 Quote Link to comment Share on other sites More sharing options...
COA Elway Posted September 11, 2014 Share Posted September 11, 2014 This is what I've completed thus far. I'm going to start writing the other teams in hopefully by this weekend, if not definitely by next weekend as I have the whole next weekend off. From what I was able to get completed so far yesterday. Took me about 8 to 8 1/2 hours straight to do. Enjoy!The first is a screenshot of the genesis version. Quote Link to comment Share on other sites More sharing options...
DogTagV2 Posted September 11, 2014 Author Share Posted September 11, 2014 (edited) The first is a screenshot of the genesis version. Yeah I used some texture ripping for the start-up screen. But I assure you that the work is all through the SNES rom itself. I haven't noticed any glitching or freezing from transfering it over. I think it will give it a more polished look when starting it. Edited September 11, 2014 by DogTagV2 Solo3489 1 Quote Link to comment Share on other sites More sharing options...
DFM Posted September 11, 2014 Share Posted September 11, 2014 I'm currently trying a new format of HTML coding suggested to me by the person who is helping me with this venture. Which has been a little smoother than C#. In this case I have to find where each source is, move things around and write in new divisions and remaining teams. The Probowl and about 6 cut-screens had to be removed to free up memory for what I'm about to put in. It will be a process, but one I'm sure I can conquer. How are you planning to port HTML to 65816? Quote Link to comment Share on other sites More sharing options...
DogTagV2 Posted September 11, 2014 Author Share Posted September 11, 2014 How are you planning to port HTML to 65816? Well I guess I'm starting over :/ because I don't think there are any compilers out there that will carry it over. Are there any cross developement languages that have been written that could support it? Quote Link to comment Share on other sites More sharing options...
DFM Posted September 12, 2014 Share Posted September 12, 2014 The only compiler of know is SNES-SDK https://code.google.com/p/snes-sdk/ Do you already have a disassembled SNES ROM? Quote Link to comment Share on other sites More sharing options...
DogTagV2 Posted September 12, 2014 Author Share Posted September 12, 2014 I do have the disassembled SNES rom. I used Elite's SNES debugger for that. Thank you for the link. I really hope it works out because I would hate to start over and lose my progress. I'll keep you posted. Quote Link to comment Share on other sites More sharing options...
slim_jimmy7 Posted September 12, 2014 Share Posted September 12, 2014 Awesome Quote Link to comment Share on other sites More sharing options...
cowboyschamps Posted September 18, 2014 Share Posted September 18, 2014 So how's the rom update going? Quote Link to comment Share on other sites More sharing options...
Tom Brady Posted September 22, 2014 Share Posted September 22, 2014 If you get a working 32 team rom for SNES TSB1, you will be my new official hero. I have trouble enjoying the NES version due to the suckitude of graphics. The SNES version was the first and only version I've played. Solo3489 and Bad Moon Rison 2 Quote Link to comment Share on other sites More sharing options...
Tom Brady Posted November 28, 2016 Share Posted November 28, 2016 Sad that he gave up. Hasn't signed on in over a year. DFM 1 Quote Link to comment Share on other sites More sharing options...
_DEBERG Posted March 18, 2018 Share Posted March 18, 2018 This would be a dream come true. And if it could work on TSB 3, I think we'd see a lot of people busy replicating recent years into ROMs. Quote Link to comment Share on other sites More sharing options...
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