hurricane55

2013 MT REmix Project Mayhem Trailer.....

327 posts in this topic

are you playing chess?


 


nvm.  i prematurely made this comment, then later realized what you were trying to constantly show on that screen.  i'm personally only a fan of the nes version, but i can tell you've put alot of work into the logos and such with this one.  nice work!


Edited by brodell

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If you've ever hacked or edited any tsb, then the holy grail song should make sense to you. That's why we chose it. Just some info on our choice of soundtracks.

Edited by hurricane55

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Amazing work guys... Congrats!  Can't wait for the beta!


Did anything have to get sacrificed to make room for the additional teams?


Will there also be an NCAA version, or did that effort get abandoned?


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That effort (NCAA) is on the backburner. More info will be added as to what bugs will be on the beta. Im working it not to loose anything. But its still at least 6 months away from completion. Lots of coding and testing still needed. The NCAA rom was almost complete when I stumbled onto some coding that lead to the 32 team rom. We stopped and decided we were going to do a NFL rom with the info we uncovered. Ive found every bit of coding to make this a fully functioning 32 (potentially more) team rom!!

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Side note: This rom has been about 99% coded by me and my bro. (Hurricane55) We both have full time jobs that we work 60+ hours a week at. Ive been shacked up in a hotel in Tulsa so this is what Ive been doing with my off time. About 8 months ago I decided it was time to learn assembly. Jstout help has been crucial to me and hes the bomb. Once this beta is out I hope to get some help with the remaining coding that will be needed to get this rom to where the original NES TSB is now. This rom will not be TSB3 when its all said and done.

Edited by drunken_honkey

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Progress report.....special teams done, now on to offense. Starting to really get in a groove. Work has slowed, freeing up time.

Dh is still tweaking graphics, more of touch ups.

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Hey guys,


 


I really love what you are doing here and am looking forward to trying out TSB4 when you've finished it.


 


I'm up for playtesting for/with you guys if you need someone. I'm a pretty avid TSB3 fan.


 


Let me know,

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Hey guys,

I really love what you are doing here and am looking forward to trying out TSB4 when you've finished it.

I'm up for playtesting for/with you guys if you need someone. I'm a pretty avid TSB3 fan.

Let me know,

Will send you a pm when we get closer to beta release.

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More ideally, it will be what we think TSB 4 would have been. But we understand that the original is favored for gameplay, so we want to bring back the quicker gameplay, and have more big plays.

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What I meant by that is to get 32 teams in season with working stats. I have been working some things to incorporate styles from the original. Im working the intro to have players show cased like the original. Thats a little more down the line. We also want the game to have that feeling of you need to know your team to have a chance. I see constantly (tailback king) saying one can use a rb or wr on a crappy team to beat anyone. I assume there will be gripes with some of our ratings but with the coding we have we do not have to compromise a players speed to make them less effective. We want this game to be fun like the original but a little more advanced. TSB3 is slow and riddled with menus. We hope to slowly streamline it for a quicker more entertaining time.

Edited by drunken_honkey

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Soon!!!! DH hates timetables, but we are ironing out some explosive game play changes.AI is defined, just tweaking play routes and blocking AI for bugs mainly. Handscripting playbook is gruesome work.....hence the line in th trailer "don't kniw why I love you so much". Project Mayhem is dedicated to giving a true TSB 4 vision. So patience is necessary, but I am amped to get this to the site soon.

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