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TSB ROM Hex Location Index


GameplayLoop

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Information taken from Jstout knowledge about a TSB ROM HEX location index.

000-6D0: iNES header information
6D0-2E2C: Player Names
2E2D-3010: Dead Space
3010-3CD0: Player Attributes and Data
3CDC-4010: Dead Space
4010-41F3: Play Formations positioning
41F4-440F: Dead Space
4410-4BF6: Offensive play pointers to specific actions for each player in the play
4BF8-4e09: Dead Space

5010-6000 4x4  metatile drawing info for backgrounds 6010-75FF defensive play command pointers 7600-800F special defensive player pointers (fumble recovery, etc)
8000-9FFF: Specific offensive commands for players
A000-BFFF: Specific defensive commands for players
18163 to 1869F: Simulation code
1D310: Team Default playbooks
1D410-1DA10: Play names and pointers
1DC10: Defensive reaction pointers
27506: Play Graphics pointers

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  • 3 years later...

0x5010-6000 4x4  metatile drawing info for backgrounds. 

 

Example:

a4ecd698b7.png

 

 

f0e6c316e0.png

0x6010-75FF defensive play command pointers

   0x6010 = start of defensive pointer byte 00 player pointers

           0x6010 = right end pointer to rom location 0xA000 thru 0xBFFF = defender script

           0x6012 = nose tackler pointer  to rom location 0xA000 thru 0xBFFF = defender script

   0x6026 = start of defensive pointer byte 01 player pointers

   etc...

 

7600-800F special defensive player pointers (fumble recovery, etc)

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