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New Base NES ROM (32-Team Original TSB Gameplay)

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Just a recap :

 

SET(0x23DA4,0x0F) Browns Facemask Bar Outline
SET(0x23DA5,0x08) Browns Facemack Bar
SET(0x23E24,0x00) Lions Facemask Bar Outline
SET(0x23E25,0x10) Lions Facemack Bar
SET(0x23E26,0x11) Lions Logo Outline
SET(0x23E21,0x11) Lions Inner Stripe
SET(0x23E23,0x10) Lions Outer Stripe

Edited by gojiphen malor

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Yeah, that's where I am stuck too. You change one mask and others change too. Anyone out there know if the change is possible?

Edited by SBlueman

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12 hours ago, SBlueman said:

Yeah, that's where I am stuck too. You change one mask and others change too. Anyone out there know if the change is possible?

The mini helmet screen is a bit of a puzzle due to the graphical limitations on the nes. In general on the nes on any one screen you can have:

 

1. 12 background tile colors, 12 sprite color tiles,  1 screen bg color. 

2. You can only use 3 of the 12 colors in a 4 tile x 4 tile area for BG tiles ( one special mapper lets you set the 3 color set for each tile). 

3. Sprites can access any of the 12 colors but only 3 of the 12 per tile. 

 

So for the mini-helmet screen you really need to plan things out in total and not just edit one by one because there are facemasks drawn using each one of the 3 color sets. 

 

 

 

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There is way  fix but it takes a bit of programming to add pointers to special sprite facemask tiles that only those CLE and DET use. Each team would need its own entry The but this requires expanding the current special sprites table and then updating the reference to that table. 

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8 hours ago, bruddog said:

The mini helmet screen is a bit of a puzzle due to the graphical limitations on the nes. In general on the nes on any one screen you can have:

 

1. 12 background tile colors, 12 sprite color tiles,  1 screen bg color. 

2. You can only use 3 of the 12 colors in a 4 tile x 4 tile area for BG tiles ( one special mapper lets you set the 3 color set for each tile). 

3. Sprites can access any of the 12 colors but only 3 of the 12 per tile. 

 

So for the mini-helmet screen you really need to plan things out in total and not just edit one by one because there are facemasks drawn using each one of the 3 color sets. 

 

 

 

 

8 hours ago, bruddog said:

This picture shows the screen with only the BG tiles drawn, only the sprite tiles drawn, and the BG color set for each area of the screen

 

mini-helemt.thumb.png.de6e22a64bb3fb2c9d33b267a9695792.png

 

7 hours ago, bruddog said:

There is way  fix but it takes a bit of programming to add pointers to special sprite facemask tiles that only those CLE and DET use. Each team would need its own entry The but this requires expanding the current special sprites table and then updating the reference to that table. 

 

giphy.gif

 

Whoa...just a bit over my head. It sounds like the effort required to make this happen is daunting, not to mention if it can even be done. I thought it was something like being able to point the facemask the Raiders are using on the Lions and the Browns just editing the color. Boy was I wrong. So would this be an effort in futility to even attempt?

Edited by SBlueman

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21 minutes ago, davefmurray said:

 

Yes. He just told you it wouldn't work. lol

 

Kinda figured, was grasping for any hope. Oh well, it's not the end of the world, the big helmets are rcorrect for the Lions, Browns and Rams now. I can't imagine the nightmare it would be if the NFL ever switched to 'alternate' helmets:

 

sG6sdir.jpg

 

8O

Edited by SBlueman

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22 hours ago, gojiphen malor said:

 

Welcome to add this too if you like it :

 

SET(0x23E09,0x1C) Eagles Helmet Sunspot
SET(0x23E0A,0x0C) Eagles Helmet Main Color
SET(0x23E0B,0x0C) Eagles Helmet Outline

 

Nice! Here's an updated rom, we have been able to update (4) helmets total - Rams, Browns, Lions and Eagles. Thanks for your help and set codes @gojiphen malor!:

 

 

base-2017-update.nes

base-2017-update3.png

base-2017-update2.png

base-2017-update1.png

base-2017-update.png

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23 hours ago, SBlueman said:

 

Nice! Here's an updated rom, we have been able to update (4) helmets total - Rams, Browns, Lions and Eagles. Thanks for your help and set codes @gojiphen malor!:

 

 

base-2017-update.nes

base-2017-update3.png

base-2017-update2.png

base-2017-update1.png

base-2017-update.png

 

hey, thanks for tweaking these colors, what hacks are applied to this rom?  I would like this version without any extra stuff/hacks that goes beyond the original intent/post of this thread applied....for example, I am not interested in the "no flicker" hack.

 

edit----whoops looks like you have st louis rams!

Edited by buck

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You guys might be way over complicating the mini helmets.  Detroit already uses the grey color so just remove the special byte that places the black facemask and instead use the standard grey facemask.  Cleveland has Black for the dark brown so if you recolor the tiles it should be good.  No need for changing pointers and such.  I got the following in just minutes.

base-2017-update_mini.png

base-2017-update.nes

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Hmm when i was messing with the Det one I thought it still ended up changing another but I must have been wrong that works to make Det grey.

 

 

I think Cle was the main problem as to give them a brown facemask you had to create a special byte for them to overlay a brown mask tile because there was no brown as part of the current bg pal being used only orange. Or you'd have to make the helmet and facemask the same color. 

 

 

 

 

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Ok this should fix things. @SBlueman @davefmurray @jstout @SBlueman

image.thumb.png.0fd8d84f96180c9d3ba4587941095ea5.png

 

 

set(0x227D1, 0xA44420A0F629FCF0524A4AAABC41BCBD42BC8543A6B8B955BC18653E8542B955BC2980F00209FF653FD01DB952BC1865409D0002B953BC9D0102B954BC9D0202A5429D03024C0EA8A9F09D0002E8E8E8E8C8C8C8C8C44390BD86B860)

 

set(0x23BC6, 0x8283848000888987FF098E8F90FF00919293FF039495968101979899FF3D9C9D9E801A9FA09E8016A2A39B800CA5A6A70004A8A9CF8002ABA39B001CAEAFB00005B1B2B38100B4B5B68038B7B88A0006B9BABB8126BCBDBE8000BFC0C1002BC2C3B68000C4C5C68101C7C8B68000C9CACBFF2FCCCDA48012CE8CB60028D0D1D28002D3D4A700200000B6003300101C243438404C5C68707C888C949800852100008621080887210008FF2108008B2100008C210808FB2106008521000086210800852200008622080887220008FF220800A10100008522000086220800AC010000AD010808FA010600852000008620080887200008FF2008008B2200008C2208088D220000FD000808FA0006008B2000008C2008088D200000D5200000D6200808FA000600F90001008520000086200808FB0306)

 

Here is the source file which can be built by asm6. 

min-helms.asm

 

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On 9/19/2017 at 7:00 PM, buck said:

 

hey, thanks for tweaking these colors, what hacks are applied to this rom?  I would like this version without any extra stuff/hacks that goes beyond the original intent/post of this thread applied....for example, I am not interested in the "no flicker" hack.

 

edit----whoops looks like you have st louis rams!

 

Wow, I missed a lot today! First off, here you go, an update with just the graphical updates thanks to @jstout, @gojiphen malor and @bruddog!

 

base-2017-update.nes

 

10 hours ago, gojiphen malor said:

This work?

SET(0x23C32,0x80) Lions Mini Facemask Fix
SET(0x23C33,0x00) Lions Mini Facemask Fix
SET(0x23BE2,0x81) Browns Mini Facemask Fix

 

Not quite. The Browns facemask was part white still. The Lions fix works though!

10 hours ago, gojiphen malor said:

Making the Eagles mini helmet a little darker green

SET(0x1A15D,0x0B)

(Will change NYJ and GB facemasks slightly too but not very noticeable)

 

I added this to the update I posted above. 

7 hours ago, bruddog said:

Ok this should fix things. @SBlueman @davefmurray @jstout @SBlueman

image.thumb.png.0fd8d84f96180c9d3ba4587941095ea5.png

 

 

set(0x227D1, 0xA44420A0F629FCF0524A4AAABC41BCBD42BC8543A6B8B955BC18653E8542B955BC2980F00209FF653FD01DB952BC1865409D0002B953BC9D0102B954BC9D0202A5429D03024C0EA8A9F09D0002E8E8E8E8C8C8C8C8C44390BD86B860)

 

set(0x23BC6, 0x8283848000888987FF098E8F90FF00919293FF039495968101979899FF3D9C9D9E801A9FA09E8016A2A39B800CA5A6A70004A8A9CF8002ABA39B001CAEAFB00005B1B2B38100B4B5B68038B7B88A0006B9BABB8126BCBDBE8000BFC0C1002BC2C3B68000C4C5C68101C7C8B68000C9CACBFF2FCCCDA48012CE8CB60028D0D1D28002D3D4A700200000B6003300101C243438404C5C68707C888C949800852100008621080887210008FF2108008B2100008C210808FB2106008521000086210800852200008622080887220008FF220800A10100008522000086220800AC010000AD010808FA010600852000008620080887200008FF2008008B2200008C2208088D220000FD000808FA0006008B2000008C2008088D200000D5200000D6200808FA000600F90001008520000086200808FB0306)

 

Here is the source file which can be built by asm6. 

min-helms.asm

 

 

I tired applying this patch to the game and the screen went black when I entered the team data main screen. Did anyone else have this happen as well?

 

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21 minutes ago, SBlueman said:

 

Wow, I missed a lot today! First off, here you go, an update with just the graphical updates thanks to @jstout, @gojiphen malor and @bruddog!

 

base-2017-update.nes

 

 

Not quite. The Browns facemask was part white still. The Lions fix works though!

 

I added this to the update I posted above. 

 

I tired applying this patch to the game and the screen went black when I entered the team data main screen. Did anyone else have this happen as well?

 

 

Same here

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