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KonForce ATTN


kingsoby1

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hey man... got a huge problem with your beta1 release of the playbook editor.

it doesn't swap all blitz bytes correctly. it's pretty much that simple.

here's my rom - it's fucked up:

http://www.tecmobowl.org/forum/download.php?id=6

when you call some plays on defense, guys dont blitz, hence i assume blitz byte fuckup.

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I believe the problem is that when you copy a play slot, the source play's blitz byte ends up being the same as the destination play's blitz byte. So if you copy a play to the other 3 slots, they will all share the same blitz byte (the final copied play is correct, the original(s) are not). Most likely due to a copy by reference when I was expecting it to copy by value.

Update: http://www.tecmobowl.org/forum/viewtopic.php?t=4417

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