Carther Posted October 2, 2012 Share Posted October 2, 2012 Does anyone know anything about editing overtime. I would like to do one of two things.1. No overtime during the regular season.2. For overtime have a 5th period which is played all of the way through, no sudden death. If still tied a 6th period is played, etc.I have looked over what jstout did with his possession overtime, not really complete enough info for me to work with.Thanks in advance for your help. Quote Link to comment Share on other sites More sharing options...
bruddog Posted October 2, 2012 Share Posted October 2, 2012 I don't think anyone other than jstout or maybe cxrom would have any clue how to do that. Quote Link to comment Share on other sites More sharing options...
jstout Posted October 3, 2012 Share Posted October 3, 2012 (edited) My possession style overtime was mostly change notes to replicate the CIFL rules. Some of the notes might be helpful but obviously not the full thing.You need to edit this and some stuff that isn't listed to get what you want: http://tecmobowl.org...s-gameplay-code1 = I believe just needs to check for a non-Playoff and non-Super Bowl game at the end of the game and branch to the exit to the blue screen instead of overtime.2 = You need to set a playoff clock and run the period through checking score when time runs out. If you are doing a new coin toss each overtime period then you need to loop this until a winner else need to loop setting a clock and running a continuation (like the 2nd and 4th quarter) with until a winner at the end of the period.You also do something for scores going over 99 in overtime since it could last a while with constant scoring. My notes setup a method of doing this by dropping the score as needed. Edited October 4, 2012 by jstout Quote Link to comment Share on other sites More sharing options...
Carther Posted October 4, 2012 Author Share Posted October 4, 2012 Thanks for the reply jstout, I have never seen that thread by cxrom before, I will have to study it and see what I can figure out.I will let everyone know if I make any progress.Thanks again. Quote Link to comment Share on other sites More sharing options...
Carther Posted October 4, 2012 Author Share Posted October 4, 2012 (edited) Have figured out how to cancel overtime in man games during the season. The game kicks out to the blue screen but it messes up the graphics until you reset the game or sim a game and then it is back to normal, weird. It works how I want it to, but I am sure there is a better way to do this, just messing around with the code right now, to try and see what everything does,looking at patterns and trying to figure out how it all works.One fun note so far. If you go to byte x220fe and put in a9 4e 4c fa 9d ff ff ff (which is the code that kicks you out to the blue screen) you end up with a one quarter game with no overtimes. So Jstout, do you know where/how to change the overtime procedure for sim games? Edited October 4, 2012 by Carther Quote Link to comment Share on other sites More sharing options...
Carther Posted October 4, 2012 Author Share Posted October 4, 2012 I have now figured out how to play a whole extra quarter, which is basically another 4th quarter after the game ends tied in regulation. I have it looped to round back and start another quarter if the game is tied at the end of the extra period. Played a six quarter game. Now I just need to figure out how to do the thing with the reduction of score so the score doesn't go over 99 points. If anyone wants to look at what I have done or try it out then here is the rom.fullquarterovertimes.nes Quote Link to comment Share on other sites More sharing options...
airkix72 Posted October 9, 2012 Share Posted October 9, 2012 (edited) Hey Carther, I think this is what you are looking forFrom Jstout via: http://tecmobowl.org...style-overtime/x253BF:; Score is above 99 so adjust (TECMO POOR CODING) BCC $93DE ; 2D and sent to the first RTS found JMP SCORE_FIX_STARTSCORE_FIX_START: TAX LDA #$07 STA $8000 LDA #$01 STA $8001 JSR SCORE_FIX LDA #$07 STA $8000 LDA $002F STA $8001; New Fixed Value TXA SBC #$10 RTSSCORE_FIX: LDA $76 CMP #$04 BNE :++; Fix during Overtime LDA SCORE1 CMP #$0A BCC :+ LDA SCORE2 CMP #$0A BCC :+ LDA SCORE1 SBC #$10 STA SCORE1 LDA SCORE2 SBC #$10 STA SCORE2: LDA FSCORE1 SBC #$10 STA FSCORE1 LDA FSCORE2 SBC #$10 STA FSCORE2 : RTS99 point fix hex (change rom hex @ x253BF)902D4CE19F (this jump and the one below are jstouts cifl rom locations, your mileage may vary)SCORE_FIX_START hex: (must be added to your rom)AAA9078D0080A9018D018020E0BEA9078D0080A52F8D01808AE91060SCORE_FIX hex: (must be added to your rom)A576C904D02EAD9503C90A9017AD9A03C90A9010AD9503E9108D9503AD9A03E9108D9A03AD9903E9108D9903AD9E03E9108D9E0360also I was working on converting jstout's possession overtime to the 32 team rom so if you use/get hex workshop I have a bookmark file that maps out overtime on the 28 team rom it may help you with what you are trying to do (a + in front of the description means it's added code, not modified code).poss ot.zip Edited October 10, 2012 by airkix72 DFM 1 Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted February 3, 2013 Share Posted February 3, 2013 Carther, do you have HEX code you can paste in here to relate to users what you've done to achieve this? Quote Link to comment Share on other sites More sharing options...
fgqb#19nyj Posted April 28, 2017 Share Posted April 28, 2017 (edited) got this from Bruddog (editing rom to have no overtime in regular season, pre season and pro bowl) set command:0x2214A-0x2217E D0 08 A5 2D 29 03 C9 03 F0 05 A9 4E 4C FA 9D A9 1B 20 FA 9D A9 00 A0 FC E6 76 20 DB AD A5 2D 29 03 C9 03 F0 10 20 36 A2 A9 4F 4C FA 9D 00 00 00 00 00 00 00 00 Edited May 21, 2017 by fgqb#19nyj added SET command Quote Link to comment Share on other sites More sharing options...
Knobbe Posted May 28, 2021 Share Posted May 28, 2021 On 4/28/2017 at 1:56 PM, fgqb#19nyj said: got this from Bruddog (editing rom to have no overtime in regular season, pre season and pro bowl) set command:0x2214A-0x2217E D0 08 A5 2D 29 03 C9 03 F0 05 A9 4E 4C FA 9D A9 1B 20 FA 9D A9 00 A0 FC E6 76 20 DB AD A5 2D 29 03 C9 03 F0 10 20 36 A2 A9 4F 4C FA 9D 00 00 00 00 00 00 00 00 @bruddog What exactly does this do? If the game is tied after 4 quarters does it end in a tie? Quote Link to comment Share on other sites More sharing options...
fgqb#19nyj Posted June 1, 2021 Share Posted June 1, 2021 (edited) On 5/28/2021 at 11:25 AM, Knobbe said: @bruddog What exactly does this do? If the game is tied after 4 quarters does it end in a tie? yes...no overtime period, which ends in a tie if the score is the same Edited June 1, 2021 by fgqb#19nyj Knobbe 1 Quote Link to comment Share on other sites More sharing options...
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