proads26 Posted September 23, 2012 Share Posted September 23, 2012 Does anyone know how the game applies the palette of the winning team to this screen? I'd like to apply the palette of the winning team to all of the scenes in the credits which are in color to make the credits seem more like a year in review for the winning team or something. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted September 27, 2012 Share Posted September 27, 2012 Does anyone know how the game applies the palette of the winning team to this screen? I'd like to apply the palette of the winning team to all of the scenes in the credits which are in color to make the credits seem more like a year in review for the winning team or something. TSB TOOL! When you first open tsbtool, go under the menu and check "show colors" (or something like this) When you load the rom you'll now see the team colors and will be able to change the SB colors Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted February 3, 2013 Share Posted February 3, 2013 Try here and here? Quote Link to comment Share on other sites More sharing options...
buck Posted February 3, 2013 Share Posted February 3, 2013 both replies don't understand the question. he is saying: "Does anyone know how the game applies the palette of the winning team to this screen? I'd like to apply the palette of the winning team to all of the scenes in the credits which are in color to make the credits seem more like a year in review for the winning team or something." Knobbe 1 Quote Link to comment Share on other sites More sharing options...
Knobbe Posted February 8, 2013 Share Posted February 8, 2013 both replies don't understand the question. he is saying: "Does anyone know how the game applies the palette of the winning team to this screen? I'd like to apply the palette of the winning team to all of the scenes in the credits which are in color to make the credits seem more like a year in review for the winning team or something." Good point. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted February 8, 2013 Share Posted February 8, 2013 If he's saying he'd like for TSB to automate colors into the way black & white end credits cut screnes show the winning team--good luck! Quote Link to comment Share on other sites More sharing options...
jstout Posted February 8, 2013 Share Posted February 8, 2013 Trying to keep this answer fairly short. TSB has a draw screen routine that handles the screen and effects. The relevant draw section for the screen you want is: SUPER_CHAMPION_SCREENS: .BYTE $C8 .BYTE $F1 .BYTE $F7, $20 .BYTE $C0, $01, $88, $18, $1A .BYTE $F9, $02, $B6, $B7 .BYTE $F6 .BYTE $8A, $42 .BYTE "SUPER CHAMPION" .BYTE $FD, <L_7_ADF9, >L_7_ADF9 ; Commands to Draw Team Name .BYTE $FA, $1B ; Set Team Colors .BYTE $E5, $FF .BYTE $F3, $44 .BYTE $FB, $F0 ... The FA 1B command does the following code:L_24_8BCB: ; Do FA 1B command LDA #BANK27 LDY #<L_27_800C LDX #>L_27_800C JSR bank_swap_8000_jump LDA #$02 JMP L_24_8C48 L_27_800C: JMP L_27_82BA L_27_82BA: ; Set Palette Buffer LDY #$E0 : LDA L_27_84F4-$E0,Y STA $031A-$E0,Y ; Store in Palette Buffer INY BNE :- JMP L_27_8290 L_27_8290: ; Set Team Colors LDA $6E ; Team ASL ASL TAX LDA L_27_8484+0,X STA $031B STA $032B LDA L_27_8484+1,X STA $031C STA $032C LDA L_27_8484+2,X STA $031F STA $032F LDA L_27_8484+3,X STA $0320 STA $0330 RTS The Palette Buffer is then transferred as the screen palette later. buck and GameplayLoop 2 Quote Link to comment Share on other sites More sharing options...
proads26 Posted May 12, 2013 Author Share Posted May 12, 2013 I had forgotten all about this. So all I need to do is find the correct place to insert FA 1B for each of the credit screens? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.