bubba1358 Posted October 6, 2011 Share Posted October 6, 2011 Let me begin by saying I LOVE LOVE LOVE the new mirror plays.Hope this makes it in time for the next update. Regarding the Colts, I have some roster requests/issues:* Dan Muir is no longer a Colt. Would be nice to see Drake Nevis alongside Moala.* Brackett and Bullitt are on IR. Replacing them on D are Angerer in the middle, Phillip Wheeler to the vacant OLB, and David Caldwell as SS.* Freeney and Mathis seem a bit slow in gameplay.* Blair White is the Punt Returner. You could make him KR too and drop Tamme or Gonzo (heck, even Brown).P.S.: This ROM is the only one I play anymore. Superb work, and thank you!!! Quote Link to comment Share on other sites More sharing options...
Don Amero. Posted October 6, 2011 Share Posted October 6, 2011 Instead of tweaking the attributes of ALL back-ups, why not make the back-ups come into games already set as EXCELLENT CONDITION.Then by performance the condition can change.First let me say that this ROM is the only one I play nowadays, yet perfection requires smoothing out the dings and scratches here and there. You're on the right track!OkI'm playing as two teams, PATS and BEARS and I noticed something about the latter in comparison, THEY SUCK!But its not that the BEARS are terrible, its that they are underwhelming insofar as individual atts go.I believe its time to scale back on some PATS players. I advise you to look at each teams bench players and compare the skill numbers. For starters, WR Deion Branch need to be scaled back in speed. As a 31-31-44-13-50-63 man he is Better than Miami's WR Brandon Marshall at 25-19-31-38-50-69 !BEARS' WR Roy Williams at 13-13-13-19-25-44 ?? Wow that bad? I still feel no skill player should be lower than 25MSAnd that BEARS bench? they've got nothing on the PATS bench and for this to be a balanced game i think there should be some parody.heres a concept: Bench RBs should have an average skill level of 13-13-25-25-25-6/13Bench WRs 13-13-25-13-25-31Now to this idea I have about bench players playing like STARS:On an earlier post I mentioned the idea of letting backups appear as EXCELLENT CONDITION when the game begins.I think ultimately people will abuse this as to put all bench players in, so I'm thinking of a maybe a formula that randomly allows for 2 of the 5 skill players to be EXCELLENT CONDITION. Of course the back-up QB should always start games EXCELLENT.Hopefully you get this message as I can see more members appreciating the work you guys do.PEACE Quote Link to comment Share on other sites More sharing options...
buck Posted October 7, 2011 Author Share Posted October 7, 2011 3-1 pats -> branch 16, 226, 1 TD2-2 bears -> r williams: 5, 70, 0 TD0-4 dolphins -> b marshall: 22, 313, 1 TDdude was asking for b marshall to get HP, so I gave it to him, but that cut into his speed.pats vs bears - they are both "top shelf" teams, and now that I compare them side by side, are almost opposites - pats have great passing-offense, poor defense; bears have good defense and relatively poor offense - however, the bears do have Forte - a Silver RB, but their passing game is suspect.as far as bench, yes the pats have a "gold" bench and bears have "bum" backups. - the backups are ranked. and the backup points are "pooled" for each position (RB, WR, TE)as far as re-writing the spreadsheet and coming up with new notches and stuff, we're already working on that - and have a new plan that will work better (give a bit more freedom). but this is what we're using for now and we probably won't implement a new spreadsheet until spring.on another note, Don Amero, you'll be pleased to hear that I have started working on designing "slot-based" defenses. lots of planning, notes, and drawings on paper. I have a good plan. just need to find the time to implement it. Quote Link to comment Share on other sites More sharing options...
Don Amero. Posted October 7, 2011 Share Posted October 7, 2011 I guess I understand you logic on this.You want to create more of a true NFL likeliness and that gives way to certain teams strengths.My interpretation would've been to create a relative balance as to not have gamers fustrated from teams with less luxury.Also the bench performer rising to the occasion after an starter injury would be sweet.I'll be looking forward to your concepts in the coming days and weeks.PEACE Quote Link to comment Share on other sites More sharing options...
buck Posted October 8, 2011 Author Share Posted October 8, 2011 new version coming later today. was finally able to do MAN v MAN testing....next version should play better (v MAN) and has a lot of changes regarding ratings. basically, we've thrown out the spreadsheets now (they did their job, getting us in the ballpark) and we've made little minor adjustments here and there to hopefully mirror reality a little bit better. Quote Link to comment Share on other sites More sharing options...
buck Posted October 9, 2011 Author Share Posted October 9, 2011 new version up. fixed that horrible OL/DL thing. sorry about that - I should of tested it more. see 1st post for other changes. Quote Link to comment Share on other sites More sharing options...
buck Posted October 11, 2011 Author Share Posted October 11, 2011 damn. ray rice was at the wrong rb spot.... updated. Quote Link to comment Share on other sites More sharing options...
star5328 Posted October 15, 2011 Share Posted October 15, 2011 So I love the way this rom plays, only I'm not sure the rating system works quite right...well I mean it does...but there are a few instances where things are weird. For example Packers WR Jordy Nelson is like 19 rec. He has to be better than that right? Also i think i'm just retarded but I can't figure out how to tell who is going to be a really good defensive player to use based on ratings. In normal roms I'd use a relatively fast player (50 ms or better) with decent HP. Patrick Willis...Champ Bailey...etc. Another thing I was curious about was Asante seemingly being better than Nnamdi, and I'd say Karlos Dansby is the best Dolphin defender and he's pretty bad in the rom. I love the way this thing plays more than any I've ever played, I just don't quite understand how it works yet. Haha nice work Buck! Quote Link to comment Share on other sites More sharing options...
buck Posted October 15, 2011 Author Share Posted October 15, 2011 So I love the way this rom plays, only I'm not sure the rating system works quite right...well I mean it does...but there are a few instances where things are weird. For example Packers WR Jordy Nelson is like 19 rec. He has to be better than that right? Also i think i'm just retarded but I can't figure out how to tell who is going to be a really good defensive player to use based on ratings. In normal roms I'd use a relatively fast player (50 ms or better) with decent HP. Patrick Willis...Champ Bailey...etc. Another thing I was curious about was Asante seemingly being better than Nnamdi, and I'd say Karlos Dansby is the best Dolphin defender and he's pretty bad in the rom. I love the way this thing plays more than any I've ever played, I just don't quite understand how it works yet. Haha nice work Buck!as far as defensive players - even a low-rated player can get it done. you just have to pick the right defender on a play and you can stop (or slow-down) the play. it's not like TSB where you always pick the same badass.jordy nelson - that is straight-up wrong. he needs to have 44 REC. I will change that.I'm still trying to understand how it works, too. this system worked great for a "minor league" rom, but is strange adopting it to model NFL teams. Quote Link to comment Share on other sites More sharing options...
star5328 Posted October 16, 2011 Share Posted October 16, 2011 After a little more experience playing, I'm wondering if you think QBs could be toned down mobility wise in any way? A friend and myself started a season using this rom last night, I'm using the Dolphins and he's using the 49ers. After 3 games for me, Henne has 10 carries for 110 yards and I'm trying not to run with him unless I have zero options to throw it. My buddy has played 2 games and Alex Smith has 13 carries for 164 yards. I kinda feel like only the most mobile quarterbacks in real life should have anything more than minimum speed ratings in this rom. Loving the game though, most certainly my favorite version of Tecmo yet. Keep up the good work. Quote Link to comment Share on other sites More sharing options...
Gnar Posted October 17, 2011 Share Posted October 17, 2011 You have put both Harvin and Jenkins as #12 on the Vikings. Quote Link to comment Share on other sites More sharing options...
buck Posted October 22, 2011 Author Share Posted October 22, 2011 OCTOBER 23rd version now available. Due to popular demand - THERE ARE NOW "SLOT-BASED" DEFENSES.you no longer try to pick your opponents play - you choose your defensive formation/behaviorIt plays really nice! MAN or COM or COM/COMUp + A -> 4-3 RunLeft + A -> 3-4 RunRight + A -> 4-3 OverDown + A -> GoallineUp + B -> 4-3 PassLeft + B -> 3-4 PassRight + B -> NickelDown + B -> Dime-----------------------added 10/22major roster changes (should be pretty up to date, including Carson Palmer and Loyd tradetweaked plays (blocking, routes)adjusted some behind the scenes ratings (int, PC, defensive MS)global slowed down QBsglobal slowed down DLAdded jstouts "ultra logic" - COM plays better defenseAdded Slot-based defenses Quote Link to comment Share on other sites More sharing options...
fatcheerleader Posted October 22, 2011 Share Posted October 22, 2011 Remind me why this isn't good for MAN-MAN games? [ Post made on a Tecmo Super Mobile Device!] Quote Link to comment Share on other sites More sharing options...
buck Posted October 22, 2011 Author Share Posted October 22, 2011 Remind me why this isn't good for MAN-MAN games? [ Post made on a Tecmo Super Mobile Device!] what? well, the reason it's good is because I made it. The other slot-based defenses that have been created in the past didn't play right (vs COM and vs MAN), in my opinion. These do. I'm also working on new receiver routes (shorter) that work better against some of the "zone-type" defenses. but there have already been modifications to some. and I see you didn't even download before comment. Quote Link to comment Share on other sites More sharing options...
Don Amero. Posted October 23, 2011 Share Posted October 23, 2011 Hey Buck!Lemme say this before someone else says it first,Thanks for continued creativity you add to your ROMs !Well appreciated!PEACE Quote Link to comment Share on other sites More sharing options...
Don Amero. Posted October 23, 2011 Share Posted October 23, 2011 BTWIs there somplace where I can go to donate for your efforts? Quote Link to comment Share on other sites More sharing options...
buck Posted October 23, 2011 Author Share Posted October 23, 2011 thanks, man. don't worry about donations, though. I do it for fun and hobby. It's nice to get feedback and I'm glad there are still people out there who like TSB.maybe if I ever meet you at a TSB tournament, you can buy me a beer or three. Quote Link to comment Share on other sites More sharing options...
buck Posted October 23, 2011 Author Share Posted October 23, 2011 dammit...rewhawl left carson palmer black like jason campbell...I tell ya, that rewhawl is sloppy.new update soon. Quote Link to comment Share on other sites More sharing options...
buck Posted October 23, 2011 Author Share Posted October 23, 2011 update - see first post...this is the same as the one I posted earlier today (Saturday), but carson palmer is "white" and I changed a few teams' default playbook.uhg. Quote Link to comment Share on other sites More sharing options...
fatcheerleader Posted October 23, 2011 Share Posted October 23, 2011 Remind me why this isn't good for MAN-MAN games? what? well, the reason it's good is because I made it. The other slot-based defenses that have been created in the past didn't play right (vs COM and vs MAN), in my opinion. These do. and I see you didn't even download before comment. Sorry, sloppy reading on my part, I'm really tired. I'm going to download it now. Quote Link to comment Share on other sites More sharing options...
Primis Posted October 24, 2011 Share Posted October 24, 2011 Finally tried this ROM, threw it on my DS and ran in under nesDS.nes (which is about the only way I play this game anymore... portability FTW). This is really something. The bubble screens, the slot defenses, the feel (it feels like Tecmo, yet not, yet...).I see you slowed down the QB's, but I still find that the ones that should scramble can just fine. A lot of ROMS seem to get scrambling QB's wrong, honestly. This one doesn't. Good job.I find myself playing with CB's a lot on defense now because the DL's and LB's can't just run roughshod through, over, or around anyone necessarily, so the CB's can react to the play better.The Receiver Rolling... well, I suck with it mostly right now, but I can totally see the usefulness. Especially since the COM defenses are now quite tough IMHO. A great idea honestly to let you move a receiver away from coverage into an opening.I played two games (1 w/ Denver, 1 w/ Philly) and lost both (though the game using Philly was close, I lost by just a long FG in the final min.). You really pay the price on mishandled run plays by the COM now... On one play w/ Philly against Cleveland HIllis went to the right side and as I was bringing my corner across from the other side for support one of the CLE WR's that had gone out on a fake route came back in on me and slid to block, and took my CB completely out of the play while I wasn't paying attention for him. I don't think I have ever seen that pulled off quite like that in any Tecmo game ever. It felt very organic and a bit random, and I was furious and used some not-nice language.Honestly, what philleyOphish said back on Page 1 is true I think: This plays like 2011-12. This doesn't feel like original TSB. Normally, I want and really need that original feel or else I don't like a ROM. This doesn't, and yet it still feels very right. In the original, you could study and guess offensive formations for help, but it wasn't really necessary to wreck an offense if you knew what you were doing anyways. It helps a LOT more in this version. There's so much more to keep track of and recognize on both sides.Main problem for me right now is that I don't normally play juiced, and I'm pretty sure this is... so it's jarring to play an Exhibition and get that right off the bat, heh.I'm going to be playing this a lot more though. I really enjoyed the official 2011 ROM, but truth if I've still been playing a LOT of that one old CIFL ROM just because it felt so different. This has that same "different" feel.My how far ROMs have come...EDIT: Fixed my sorry-a** spelling and typing. Quote Link to comment Share on other sites More sharing options...
mrpaulryan Posted October 24, 2011 Share Posted October 24, 2011 WOW. This is like a completely different game. I've never enjoyed juiced versions of TSB, as they frustrate me to no end, but this style really works. It's hard, but so fun that I don't get upset. It's taking some time to get used to, but I like it. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted October 24, 2011 Share Posted October 24, 2011 Looking forward to checking the rom out, Buck! And as a single ball-busting comment: If I had a dollar for every time two years ago you told me that my slot-based defenses were anti-tecmo, I'd have at least another benjamin in my wallet. Glad to see you've come around! [ Post made on a Tecmo Super Mobile Device!] Quote Link to comment Share on other sites More sharing options...
buck Posted October 24, 2011 Author Share Posted October 24, 2011 Looking forward to checking the rom out, Buck! And as a single ball-busting comment: If I had a dollar for every time two years ago you told me that my slot-based defenses were anti-tecmo, I'd have at least another benjamin in my wallet. Glad to see you've come around! [ Post made on a Tecmo Super Mobile Device!] I know, I know. I hope you like it. Check out how the dl comes off the ball in random directions. [ Post made on a Tecmo Super Mobile Device!] Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted October 24, 2011 Share Posted October 24, 2011 Looking forward to it. Sometimes I wish it was 2008 again and I could re-evaluate, re-organize and tackle how I went about learning how to edit TSB. If I had the opportunity to do it all over again, I'd do it so much differently. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.