TecmoTurd Posted August 20, 2010 Share Posted August 20, 2010 This thread is in relation to the original 12 team Tecmo Bowl version...So, I was messing around with the ROM tonight, and I wanted to determine how popcorning worked in this game, so I ran a number of tests...Test #1 - Set all defenders to be a certain HP and set my RB to be 96 and used a binary search to find the value where he stopped popcorning the defenders.Results: 96 popcorns 64, but not 65 (32 point difference needed for popcorn)Test #2 - Same as above, but set my LB to 96 and set their RB to a low value and kept on changing it until my LB no longer flattened the RB.96 popcorns 46, but not 47 (50 point difference needed to flatten)So, what this means is that for offense, your high HP guys (controlled by a man vs. a CPU)Mack (88) popcorns anyone 56 or lower, Bo (80) popcorns 48 (the minimim for most offensive players). Lionel Manuel and his 32 HP gets popcorned if someone passes a vigorous fart in his direction. Noone of real value posesses a 56 or lower HP.So, what this means is that for defense, it is nearly impossible for any player to flatten any other player, because the highest HP defender on the game is LT (86), and that would mean only 36 HP guys could get flattened, and means once again, Lionel Manuel (32) is getting the shit kicked out of him by Taylor, Singletary, and The Fridge.I have yet to test OL vs. DL, but that will happen when I get some more free time.I love this game. Quote Link to comment Share on other sites More sharing options...
fatcheerleader Posted August 20, 2010 Share Posted August 20, 2010 Well done! Keep them coming as I love these types of discoveries. Any success on making a Tool Supreme for Tecmo Bowl? I thought I saw something... [ Post made on a Tecmo Super Mobile Device!] Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted August 20, 2010 Author Share Posted August 20, 2010 Yes sir! Stay tuned for some cool stuff! [ Post made on a Tecmo Super Mobile Device!] Quote Link to comment Share on other sites More sharing options...
fatcheerleader Posted August 20, 2010 Share Posted August 20, 2010 Well hurry up would ya! Is there a way to have 4 runs or passes instead of 2 & 2? And, if I can change teams names, player names, and uniforms, I'd be all about TB. [ Post made on a Tecmo Super Mobile Device!] Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted August 20, 2010 Author Share Posted August 20, 2010 With the one tool I released, you can put any play you want. 4 passes, 4 runs, whatever. As for the other stuff, just wait, it'll be cool. It's a slow work in progress, but that's all for he best. In the meantime, you cn use emuwares editor o do all that. But if I have my way, it will be topped. [ Post made on a Tecmo Super Mobile Device!] Quote Link to comment Share on other sites More sharing options...
fatcheerleader Posted August 20, 2010 Share Posted August 20, 2010 4 runs only has me grinning! [ Post made on a Tecmo Super Mobile Device!] Quote Link to comment Share on other sites More sharing options...
Bo Knows Posted August 21, 2010 Share Posted August 21, 2010 Test #1 - Set all defenders to be a certain HP and set my RB to be 96 and used a binary search to find the value where he stopped popcorning the defenders.Results: 96 popcorns 64, but not 65 (32 point difference needed for popcorn)Does 96 popcorn a human defender with 64 HP? (ie Does being controlled by the human add hitting power to the defender? I suspect that it does as the human is never instantly popcorned by the ball carrier like the computer is) Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted August 22, 2010 Author Share Posted August 22, 2010 No, human defenders weren't tested, but I suspect that it works the same as in TSB:Man vs. Man: purely who taps the fastestMan vs. CPU: popcorn/flatten rules in effectCPU vs. CPU: untested Quote Link to comment Share on other sites More sharing options...
hurricane55 Posted August 22, 2010 Share Posted August 22, 2010 What if Lionel Manuel hung with roger clemens and barry bonds. Would his HP and Head grow? [ Post made on a Tecmo Super Mobile Device!] Quote Link to comment Share on other sites More sharing options...
Bo Knows Posted August 22, 2010 Share Posted August 22, 2010 Man vs. Man: purely who taps the fastestMan vs. CPU: popcorn/flatten rules in effectCPU vs. CPU: untestedIn man vs. man it is some combination of HP and tapping that causes tackles. The human defender doesn't even have to tap most of the time and he'll still win the "grapple". Bo, Mack and Walker can all break away from a grapple sometimes if the defender doesn't tap. Quote Link to comment Share on other sites More sharing options...
Tecmo-Mad-Brad Posted August 23, 2010 Share Posted August 23, 2010 In man vs. man it is some combination of HP and tapping that causes tackles. The human defender doesn't even have to tap most of the time and he'll still win the "grapple". Bo, Mack and Walker can all break away from a grapple sometimes if the defender doesn't tap.sometimes nate tapping slowly cause him to still get popcorned by Mack, and the other big boys. Quote Link to comment Share on other sites More sharing options...
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