Knobbe Posted March 19, 2010 Share Posted March 19, 2010 http://spreadsheets.google.com/pub?key= ... utput=htmlI'm attempting to map this out as much as possible.If you have any input, just throw it in this thread and I'll update when necessary.The ultimate goal will be to organize by address so we can tell how much as been mapped out. Quote Link to comment Share on other sites More sharing options...
jstout Posted March 19, 2010 Share Posted March 19, 2010 >http://spreadsheets.google.com/a/knobbe.org/ccc?key=0AsgBu1QpGRT1dGo3NEF4emY2ZXlyajFWVHFUTkVfcWc&hl=enI'm attempting to map this out as much as possible.If you have any input, just throw it in this thread and I'll update when necessary.The ultimate goal will be to organize by address so we can tell how much as been mapped out.Feel free to use any of this. The files have the entire game part of TSB with the code and data fully separated. However, it needs a huge amount of formatting, labels, comments, and variables to be entered (even known data isn't necessarily marked yet).TSB_Code.zip Quote Link to comment Share on other sites More sharing options...
BO FB Offtackle Left Posted March 19, 2010 Share Posted March 19, 2010 >http://spreadsheets.google.com/a/knobbe.org/ccc?key=0AsgBu1QpGRT1dGo3NEF4emY2ZXlyajFWVHFUTkVfcWc&hl=enI'm attempting to map this out as much as possible.If you have any input, just throw it in this thread and I'll update when necessary.The ultimate goal will be to organize by address so we can tell how much as been mapped out.How do I sign into this? Quote Link to comment Share on other sites More sharing options...
averagetsbplayer Posted March 19, 2010 Share Posted March 19, 2010 Yes, how do we get accounts? Quote Link to comment Share on other sites More sharing options...
Knobbe Posted March 20, 2010 Author Share Posted March 20, 2010 either im, pm, or send me a gmail accountactually, i should really put this on the neglected tecmobowl.org gmail account!will update when i do so Quote Link to comment Share on other sites More sharing options...
Knobbe Posted March 24, 2010 Author Share Posted March 24, 2010 you guys should have access nowanyone else just asknew link - http://spreadsheets.google.com/pub?key= ... utput=html Quote Link to comment Share on other sites More sharing options...
BO FB Offtackle Left Posted March 24, 2010 Share Posted March 24, 2010 Oh I get it. Wow, this is really ambitious. Who's going to have the patience to copy everything from the hacking forum? I know I don't lol. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted March 24, 2010 Author Share Posted March 24, 2010 Well, I figured we should probably start somewhereOh I get it. Wow, this is really ambitious. Who's going to have the patience to copy everything from the hacking forum? I know I don't lol. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted April 1, 2010 Author Share Posted April 1, 2010 viewtopic.php?f=5&t=13405&p=107143#p107130Tecmo Juice added Quote Link to comment Share on other sites More sharing options...
Knobbe Posted April 7, 2010 Author Share Posted April 7, 2010 >http://spreadsheets.google.com/a/knobbe.org/ccc?key=0AsgBu1QpGRT1dGo3NEF4emY2ZXlyajFWVHFUTkVfcWc&hl=enI'm attempting to map this out as much as possible.If you have any input, just throw it in this thread and I'll update when necessary.The ultimate goal will be to organize by address so we can tell how much as been mapped out.Feel free to use any of this. The files have the entire game part of TSB with the code and data fully separated. However, it needs a huge amount of formatting, labels, comments, and variables to be entered (even known data isn't necessarily marked yet).ReferenceEach of the banks is x2000 (size) except1 is x4000, 12A is x1000, 12 is x3000, 17 is x4000, 19 is x2800, 20 is x1800, 21 = x4000, 31 = x4000 Quote Link to comment Share on other sites More sharing options...
Knobbe Posted April 20, 2011 Author Share Posted April 20, 2011 Major update thanks to Tony's page and me understanding what Jstout sent.Between 0 and 99FF hex, there are only 3 undocumented chunks and more than likely we actually know what they do. Quote Link to comment Share on other sites More sharing options...
averagetsbplayer Posted April 20, 2011 Share Posted April 20, 2011 For what it's worth, I know that x4e10 (that's with the iNES header included) is used whenever a player crosses the goalline for a TD. I don't know what it does, though. Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 4, 2014 Share Posted December 4, 2014 High level rom map ROM LOC HEX = actual location in ROM TYP BANK = Bank its typically loaded into in RAM (only two banks can be in memory at any one time hence lots of bank swapping occurs) SWP = How the assemble code references the bank FCE = How FCEUX debugger references the bank in the debug display. It references it in 4KB chunks STOUT = lets you know which bank stout dissambly refers two DESCRIPTION = this is a very high level description. It may not detail everything that goes on in the bank. bank_locations_tsb.xls TecmoFever and buck 1 1 Quote Link to comment Share on other sites More sharing options...
TecmoFever Posted June 3, 2020 Share Posted June 3, 2020 On 3/19/2010 at 2:24 PM, jstout said: Feel free to use any of this. The files have the entire game part of TSB with the code and data fully separated. However, it needs a huge amount of formatting, labels, comments, and variables to be entered (even known data isn't necessarily marked yet). TSB_Code.zip Is there an updated version of this? Quote Link to comment Share on other sites More sharing options...
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