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BAD_AL

TSB Editor - TSBTool Supreme - Season Generator

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On 10/10/2017 at 3:14 PM, BAD_AL said:

I don't think I ever tried with that many.

Could you zip up your setup and upload for me to have a look at?

.

I ended up deleting the files out of the hacks folder. It was all just text files for each hack. I stopped trying to save them all there after I posted the SET Command thread

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6 hours ago, bruddog said:

That tries to set the skp vs skp season mode simulation stats based on the player attributes automatically

 

 

I hate to ask you for further explanation, but I have no idea what that means. How is it different from the normal Skp vs. Skp games? is it simming the games outside of the rom so that you can see what those stats will be? 

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I mean the skp vs skp mode uses special simulation variables. 

 

If you just change the player ratings and simulate a season by doing skp mode then the simulated stats wont make any sense. 

 

The tool attempts to change the simulation rating variables to the right values if you change all the player ratings. 

 

No it just bases the simulation ratings based on the new player ratings. 

 

@SBlueman would probably be glad to explain it further. 

 

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5 hours ago, bruddog said:

I mean the skp vs skp mode uses special simulation variables. 

 

If you just change the player ratings and simulate a season by doing skp mode then the simulated stats wont make any sense. 

 

The tool attempts to change the simulation rating variables to the right values if you change all the player ratings. 

 

No it just bases the simulation ratings based on the new player ratings. 

 

@SBlueman would probably be glad to explain it further. 

 

 

 

Thanks. Another question. Can you export the rosters in this tool to like a .csv? Would make it easier to take a look at and know what changes to make. 

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7 hours ago, Respectedgen1us said:

 

 

Thanks. Another question. Can you export the rosters in this tool to like a .csv? Would make it easier to take a look at and know what changes to make. 

 

The TSB tool can do this also. Click the 'save data' button and name your file with a .csv at the end.

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1 hour ago, gojiphen malor said:

 

The TSB tool can do this also. Click the 'save data' button and name your file with a .csv at the end.

 

 

NICE! Thanks man. I really appreciate your help. 

 

I have another question? How do I edit the playbooks?

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57 minutes ago, Respectedgen1us said:

 

 

NICE! Thanks man. I really appreciate your help. 

 

I have another question? How do I edit the playbooks?

 

Just have to load up a rom and view contents. Double click a line that says 'TEAM = bills SimData=0x340, OFFENSIVE_FORMATION = 1RB_3WR_1TE
PLAYBOOK R4614, P5827 '  and you will be able to change their default plays and formation. 

For creating your own plays, you'll need the TSB Playmaker tool.

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If you want to get into sim code editing, here is a great read on the site to check out:

http://tecmobowl.org/forums/topic/10512-applying-sim-data/

 

In the thread a discussion about the sum of 32 for the 4th number in the sim code will dictate reception totals.

 

Another thing to check out is the spreadsheet posted by @jstout here:

http://tecmobowl.org/forums/topic/10512-applying-sim-data/?tab=comments#comment-90250

Eventually you'll find that with the right playbooks, lineups and code you can get the teams to perform close to how you want them to. It's going to take lots of messing around and running many simmed seasons. I suggest using an emulator to test your game that can speed up the gameplay like FCEUX.

Edited by SBlueman

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