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TSB with both 34 and 43 defenses


jstout

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  • 1 month later...
I setup TSB to allow specific teams to be set as 34 or 43 defenses. Only gameplay on the field and the Defensive Starters page have been edited. The roms have been tested fairly well but let me know if any glitch happens or if any of the plays (offense or defense) vs the 43 need adjustments.

The 43 teams on the original rom are:

CHI, DAL, HOU, MIN, NYJ, PHI, RAI, SEA, WAS

The 43 teams on the 32 team rom are:

ARZ, ATL, BUF, CAR, CHI, CIN, DET, GB, HOU, JAX, KC, MIA, MIN, NO, NYG, OAK, PHI, SEA, STL, TB, WAS, and both the AFC and NFC Pro Bowl teams

Dear Jstout, I knew you could do it man, I knew it!!! Thank's a million!!! Check it out though, the RT and LT on the defensive line needs to be slightly repositioned. The RT needs to be moved up probably one more time so that the RT's helmet is lined up flush directly across from LG's helmet on the offensive line. The same applies for the LT, except the LT needs to moved down. Also Mr. Stout, can you slide the LOLB back a little bit so he's lined up with the ROLB at the top. This change will give the 4-3 that authentic TB 4-3 defensive formation. If you notice closely that's how the 4-3's on TB were designed. I'm still in the process of figureing out what the D-line's hitting assignments should be.

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  • 5 weeks later...
  • 5 months later...
I setup TSB to allow specific teams to be set as 34 or 43 defenses.

The 43 teams on the 32 team rom are:

ARZ, ATL, BUF, CAR, CHI, CIN, DET, GB, HOU, JAX, KC, MIA, MIN, NO, NYG, OAK, PHI, SEA, STL, TB, WAS, and both the AFC and NFC Pro Bowl teams

[attachment=0]TSB32_2D-0.png[/attachment]

jstout, I love this idea. I was wondering if you'd be willing to make an updated version for the 32 team rom? I've done the to-do-list for you!

3-4 teams on your rom that need to be 4-3 now: IND, TEN

4-3 teams on your rom that need to be 3-4 now: ARZ, BUF, GB, KC, MIA, WAS

That's it and thanks in advance! :D

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  • 5 weeks later...
  • 1 month later...
So I made an ips patch using this "32_2D rom" and "cxrom's 32 v 1.05", applied the patch to my current 2009 rom.

Is it possible to make a patch using the 28_2D rom and the original Tecmo Super Bowl rom, and then apply it to a work-in-progress rom without current hacks being overwritten? (Assuming that I have not already messed with any code associated with the 4-3 hack locations, of course.)

Any pointers to what programs needed, and how to proceed?

I'm working on a 1990 season rom based on the original, with "updated" roster, schedule, playbooks, uniforms, gameplay, etc. and have done some basic but time consuming hex & tile edits. I should have kept a hack-log, but didn't.

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Is it possible to make a patch using the 28_2D rom and the original Tecmo Super Bowl rom, and then apply it to a work-in-progress rom without current hacks being overwritten? (Assuming that I have not already messed with any code associated with the 4-3 hack locations, of course.)

Any pointers to what programs needed, and how to proceed?

Patching the rom won't work right. The simplest method is with a hex editor doing below.

First make a copy of the 28_2D rom.

COPY from YOUR ROM: x0 to x4000F

PASTE to COPY OF 2D ROM: x0 to x4000F and SAVE

COPY from YOUR ROM: x3C010 to x6000F

PASTE to COPY OF 2D ROM: x7C010 to xA000F and SAVE

CHANGE on COPY OF 2D ROM the following to be the same as the 28_2D rom then SAVE:

x4 to x4 (1 bytes)

x256E3 to x25709 (39 bytes)

x25723 to x25736 (20 bytes)

x25784 to x2578E (11 bytes)

x257C4 to x257CE (11 bytes)

x2802B to x28036 (12 bytes)

x2889C to x288AD (18 bytes)

x32412 to x32415 (4 bytes)

x32425 to x32428 (4 bytes)

x3246D to x32477 (11 bytes)

x324B8 to x324B8 (1 bytes)

x324BC to x324BC (1 bytes)

x324C7 to x324C7 (1 bytes)

x324CB to x324CB (1 bytes)

x324D6 to x324D6 (1 bytes)

x324DA to x324DA (1 bytes)

x328BA to x328BA (1 bytes)

x33F30 to x33F6C (61 bytes)

x33F70 to x33F84 (21 bytes)

x33F90 to x33FB2 (35 bytes)

x33FC0 to x33FDD (30 bytes)

x33FE0 to x3400B (44 bytes)

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Patching the rom won't work right. The simplest method is with a hex editor doing below.

First make a copy of the 28_2D rom.

COPY from YOUR ROM: x0 to x4000F

PASTE to COPY OF 2D ROM: x0 to x4000F and SAVE

COPY from YOUR ROM: x3C010 to x6000F

PASTE to COPY OF 2D ROM: x7C010 to xA000F and SAVE

CHANGE on COPY OF 2D ROM the following to be the same as the 28_2D rom then SAVE:

x4 to x4 (1 bytes)

x256E3 to x25709 (39 bytes)

x25723 to x25736 (20 bytes)

x25784 to x2578E (11 bytes)

x257C4 to x257CE (11 bytes)

x2802B to x28036 (12 bytes)

x2889C to x288AD (18 bytes)

x32412 to x32415 (4 bytes)

x32425 to x32428 (4 bytes)

x3246D to x32477 (11 bytes)

x324B8 to x324B8 (1 bytes)

x324BC to x324BC (1 bytes)

x324C7 to x324C7 (1 bytes)

x324CB to x324CB (1 bytes)

x324D6 to x324D6 (1 bytes)

x324DA to x324DA (1 bytes)

x328BA to x328BA (1 bytes)

x33F30 to x33F6C (61 bytes)

x33F70 to x33F84 (21 bytes)

x33F90 to x33FB2 (35 bytes)

x33FC0 to x33FDD (30 bytes)

x33FE0 to x3400B (44 bytes)

thank you for this. is there a similar algorithm for a 32 team rom with "custom playbooks" (eg, buck 2010 rom)?

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  • 2 years later...

Patching the rom won't work right. The simplest method is with a hex editor doing below.

First make a copy of the 28_2D rom.

COPY from YOUR ROM: x0 to x4000F

PASTE to COPY OF 2D ROM: x0 to x4000F and SAVE

COPY from YOUR ROM: x3C010 to x6000F

PASTE to COPY OF 2D ROM: x7C010 to xA000F and SAVE

CHANGE on COPY OF 2D ROM the following to be the same as the 28_2D rom then SAVE:

x4 to x4 (1 bytes)

x256E3 to x25709 (39 bytes)

x25723 to x25736 (20 bytes)

x25784 to x2578E (11 bytes)

x257C4 to x257CE (11 bytes)

x2802B to x28036 (12 bytes)

x2889C to x288AD (18 bytes)

x32412 to x32415 (4 bytes)

x32425 to x32428 (4 bytes)

x3246D to x32477 (11 bytes)

x324B8 to x324B8 (1 bytes)

x324BC to x324BC (1 bytes)

x324C7 to x324C7 (1 bytes)

x324CB to x324CB (1 bytes)

x324D6 to x324D6 (1 bytes)

x324DA to x324DA (1 bytes)

x328BA to x328BA (1 bytes)

x33F30 to x33F6C (61 bytes)

x33F70 to x33F84 (21 bytes)

x33F90 to x33FB2 (35 bytes)

x33FC0 to x33FDD (30 bytes)

x33FE0 to x3400B (44 bytes)

And if you'd like to add these to the 28-base IN-GAME-PLAYBOOK.ROM??? How can you achieve this?

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  • 4 weeks later...
I did exactly what u said stout and absolutely nothing happened im using an original rom? any idea what gives?

Are you talking about this? :

 

Patching the rom won't work right. The simplest method is with a hex editor doing below.

First make a copy of the 28_2D rom.

COPY from YOUR ROM: x0 to x4000F

PASTE to COPY OF 2D ROM: x0 to x4000F and SAVE

COPY from YOUR ROM: x3C010 to x6000F

PASTE to COPY OF 2D ROM: x7C010 to xA000F and SAVE

CHANGE on COPY OF 2D ROM the following to be the same as the 28_2D rom then SAVE:

x4 to x4 (1 bytes)

x256E3 to x25709 (39 bytes)

x25723 to x25736 (20 bytes)

x25784 to x2578E (11 bytes)

x257C4 to x257CE (11 bytes)

x2802B to x28036 (12 bytes)

x2889C to x288AD (18 bytes)

x32412 to x32415 (4 bytes)

x32425 to x32428 (4 bytes)

x3246D to x32477 (11 bytes)

x324B8 to x324B8 (1 bytes)

x324BC to x324BC (1 bytes)

x324C7 to x324C7 (1 bytes)

x324CB to x324CB (1 bytes)

x324D6 to x324D6 (1 bytes)

x324DA to x324DA (1 bytes)

x328BA to x328BA (1 bytes)

x33F30 to x33F6C (61 bytes)

x33F70 to x33F84 (21 bytes)

x33F90 to x33FB2 (35 bytes)

x33FC0 to x33FDD (30 bytes)

x33FE0 to x3400B (44 bytes)

 

If you were: an original rom, or an IN-PLAYBOOK-hacked rom will have 43-DEF teams after doing those modifications. (CHI, DAL, HOU, MIN, NYJ, PHI, RAI, SEA, WAS will play 43-def)

and if you want to make a team play a different defense (34/43), go to the offsets jstout said:

 

On the original 28 team-rom:

For the defensive starters page:

x33FC0-x33FDD where x00 = 34 and x01 = 43

For the game field:

x400E0-x400FD where x02 = 34 and x22 = 43

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  • 3 months later...

It seems when I apply this 28 team-2D hack to a rom, I am unable to change what formation any offense uses.  I will change the offensive formation in TSB Tool Supreme, but when I apply the data to a rom, all the offenses revert to that of the original.  If I go back to TSBtool and "View Contents" of that same rom, the data still reads how I intended it. 


 


Does anyone know how to fix or avoid this? 


 


Thanks,


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It seems when I apply this 28 team-2D hack to a rom, I am unable to change what formation any offense uses.  I will change the offensive formation in TSB Tool Supreme, but when I apply the data to a rom, all the offenses revert to that of the original.  If I go back to TSBtool and "View Contents" of that same rom, the data still reads how I intended it. 

 

Does anyone know how to fix or avoid this? 

 

Thanks,

I have the same problem -- changing formations in ToolSupreme doesn't seem to work.

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I dont know if you mean "change" OF-FORMATIONS like this:

post-9389-0-46279100-1368427235_thumb.pn

I dont know what exactly TSBTool does when "loading" a rom and "saving" it (it sends a warning message saying somethings wrong, but it "manages" to save it anyway)

I guess, for this Rom, it has something to do with the "extended" size.

 

But If yow Want to change between OF-formations (Pro/ 1Rb-4Wr/ 1Rb-3Wr-1Te), you can apply the "patch"(hack) that jstout posted (somewhere around):

 

At x21642 input: 8AA66EBCD09FAA4C5096(this will redirect to a NEW TEAMS' FORMATION at x21FE0)
so, At x21FE0  it will be the NEW FORMATION SETUP for the Teams. In BUF-ATL order, so you will input 28 offset-bytes for each team and the NEXT 2 for AFC/NFC (00=pro/ 01=4wr / 02=3wr-1te)

E.g. if you want the Bills to have 4Wrs - 1RB, input the value 01 at offset x21FE0, and so on for the rest of the teams..

 

Then, at x30FF8 input: 8AA66EBC709EAAC001F011C002F0134CFE8F * (this will redirect to x31E80, where PLAYERS' POSITION (WR,RB,TE) is assigned for the NEW FORMATION )
so, At x31E80  it will assign the CORRECT position for each NEW FORMATION SETUP.  Again: BUF-ATL order.  (00=pro, 01=4wr, 02=3wr-1te)

 

This is recommended because you dont want to see your 2nd RB (Mueller, for the example) shown as a RB, Now he will be shown as a WR:

So, Yow will have to input (copy) the same 28 + 2 values you enterd before, but now at offset x31E80.

E.g. So now input the value 01 at offset x31E80, (corresponding the Bills) and youll see:

 

post-9389-0-58849600-1368428714_thumb.pnpost-9389-0-55367200-1368428772_thumb.pn

Edited by pambazos88
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Then, can someone tell me please if it is possible to: instead of having Both 34/43,  I was hoping some other two "Old school" formations:


 


52 (will/sam):


post-9389-0-55497100-1368431086_thumb.pn


 


and yes 43, but like this one (will/mike/sam):


post-9389-0-93952700-1368431866_thumb.pn


**of course LINEMEN will start at a "3-pt stance", and DF-BACKS at a "2pt-stance"


 


And for the DEF-Starters as well:


post-9389-0-94934500-1368433306_thumb.pn


 


Any pointers on this specific rom would be very helpful. thx


Edited by pambazos88
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Just out of curiosity is there anyone out there with a lot of experience playing games with a 4-3 defense and how it effects the game play?

 

do you mean experience with this specific implementation?  

 

I don't have experience with this specific hack, but I believe that jstout intended it to not change very much from the "normal"...but I think he also had to change the way (recode) certain players blocking assignments because of the hack.  so, not only are the defensive players lined up differently, but some of the blocking routes and stuff are altered.  so, it has to make a difference.

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do you mean experience with this specific implementation?  

 

I don't have experience with this specific hack, but I believe that jstout intended it to not change very much from the "normal"...but I think he also had to change the way (recode) certain players blocking assignments because of the hack.  so, not only are the defensive players lined up differently, but some of the blocking routes and stuff are altered.  so, it has to make a difference.

 

That's essentially what I'm getting at.  Thanks for the feedback.

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I dont know if you mean "change" OF-FORMATIONS like this:

attachicon.gifTSB_2D-0.png

I dont know what exactly TSBTool does when "loading" a rom and "saving" it (it sends a warning message saying somethings wrong, but it "manages" to save it anyway)

I guess, for this Rom, it has something to do with the "extended" size.

 

But If yow Want to change between OF-formations (Pro/ 1Rb-4Wr/ 1Rb-3Wr-1Te), you can apply the "patch"(hack) that jstout posted (somewhere around):

 

At x21642 input: 8AA66EBCD09FAA4C5096(this will redirect to a NEW TEAMS' FORMATION at x21FE0)

so, At x21FE0  it will be the NEW FORMATION SETUP for the Teams. In BUF-ATL order, so you will input 28 offset-bytes for each team and the NEXT 2 for AFC/NFC (00=pro/ 01=4wr / 02=3wr-1te)

E.g. if you want the Bills to have 4Wrs - 1RB, input the value 01 at offset x21FE0, and so on for the rest of the teams..

 

Then, at x30FF8 input: 8AA66EBC709EAAC001F011C002F0134CFE8F * (this will redirect to x31E80, where PLAYERS' POSITION (WR,RB,TE) is assigned for the NEW FORMATION )

so, At x31E80  it will assign the CORRECT position for each NEW FORMATION SETUP.  Again: BUF-ATL order.  (00=pro, 01=4wr, 02=3wr-1te)

 

This is recommended because you dont want to see your 2nd RB (Mueller, for the example) shown as a RB, Now he will be shown as a WR:

So, Yow will have to input (copy) the same 28 + 2 values you enterd before, but now at offset x31E80.

E.g. So now input the value 01 at offset x31E80, (corresponding the Bills) and youll see:

 

attachicon.gifTSB_2D-2.pngattachicon.gifTSB_2D-1.png

That is exactly the info I was hoping to get, spelled out in a way that I can easily understand.  This site is amazing.  I'm telling you, ten years ago I dreamed about being able to do this kind of stuff with Tecmo.  Little did I know you guys were already starting to work on this stuff back then.  I've been using TSB Tool Supreme for a few years now, but I'm just starting to get into some of this hex editing.  I'm gonna try this out sometime in the next couple days, and hopefully it does the trick.  Thanks a lot for the help. 

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"That is correct, 2 sections for both. The offense has altered blocking and less than 5 plays had the ballcarrier's route adjusted so they didn't run constantly into the OL"

Yes, but ¿do you know where these "2nd sections" ("ADJUSTMENTS" corresponding the 43-DEF) are placed in this rom? ( It seems the first OF-pointers starting at x4410-x4bf7 are still there, "untouched", the same goes for the DF-pointers at x6010-x75f9, and their "respective" COMMAND sections at x8010 - x9F86  and xA010 to xBFCE)

 

I thought the NEW "added" commands should be someway very similar to those of the original rom, but seriously I just cant find any "similar" data-blocks like those from the original "OF/DF Command sections"

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I don't have experience with this specific hack, but I believe that jstout intended it to not change very much from the "normal"...but I think he also had to change the way (recode) certain players blocking assignments because of the hack.  so, not only are the defensive players lined up differently, but some of the blocking routes and stuff are altered.  so, it has to make a difference.

Thx. for this explanation buck. This is exactly what I was trying to express.. When you play this rom you can clearly see how some BLOCKING assignments were MODIFIED, so, I know you said youre not familiar with this hack, But, could you tell a way to find out where these "MODIFICATIONS" were set??

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