Jump to content
Maynard_G_Krebs

CPU Logic for Play Selection?

Recommended Posts

Gotcha. I guess my question would be then where should I start researching to make that code something I can read and edit? I am assuming something in the hex code can be edited, just need to learn to be able to read the code and figure out the how's, what, where's and why's.

Share this post


Link to post
Share on other sites
41 minutes ago, SBlueman said:

Gotcha. I guess my question would be then where should I start researching to make that code something I can read and edit? I am assuming something in the hex code can be edited, just need to learn to be able to read the code and figure out the how's, what, where's and why's.

 

the NES opcodes.  then take a microprocessor class.

 

 

Edited by buck

Share this post


Link to post
Share on other sites

@SBlueman

THe NES is programmed in 6502 assembly language. Jstout put together a nice learning post with links way back.. \...

 

 

All the comments  and such come hour and hours and hours of reverse engineering the game since the original dissassembly is just unamed labels, register values and memory locations.  You start with something at the bottom of the picture and a LONG time later get to the top of the  picture.

 

 

 

 

DHskYwmV0AQyQQI.jpg:large

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

×