Tecmonster Posted December 3, 2014 Share Posted December 3, 2014 Also agree on the 4-3 hack. I don't like it primarily because the o-line blocking schemes are flawed against it. Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 3, 2014 Share Posted December 3, 2014 So it works in an emulator but not on the powerpak? I tried this hack on the repo ROM and for whatever reason, it freezes my powerpak when the CPU is on offense. I picked GB vs. Atlanta, and whenever the CPU handed the ball off, the game borked up. I'm hoping jstout can look into it, I sent him the files... Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted December 3, 2014 Share Posted December 3, 2014 I haven't gotten it to freeze on the emu. I haven't tried very long though. I'll try some more. Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 3, 2014 Share Posted December 3, 2014 can you send me the rom...the only patch you applied is the set command above right? Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted December 3, 2014 Share Posted December 3, 2014 Email? I did juice and the set patch above Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 3, 2014 Share Posted December 3, 2014 Just PM it to me on here Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 3, 2014 Share Posted December 3, 2014 Something else is hosed...it froze on FCEUX on the first try when i made ATL do run 4. Quote Link to comment Share on other sites More sharing options...
Martin Posted December 3, 2014 Share Posted December 3, 2014 I've been using the 4-3 hack on my custom ROMs since it was introduced. Coupled with late season coverage hack. Played through several seasons with it, and I would not go back to just 3-4, even though playbook editing get a bit more complicated. Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted December 3, 2014 Share Posted December 3, 2014 Yeah that's what I was seeing... Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted December 3, 2014 Share Posted December 3, 2014 (edited) I've been using the 4-3 hack on my custom ROMs since it was introduced. Coupled with late season coverage hack. Played through several seasons with it, and I would not go back to just 3-4, even though playbook editing get a bit more complicated. Slightly off-topic, how do you edit the game without TSBTool Supreme? Unless, the repo ROM has other stuff in it that's throwing it off and the coverage hack isn't causing the issue... Edited December 3, 2014 by TecmoTurd Quote Link to comment Share on other sites More sharing options...
Martin Posted December 3, 2014 Share Posted December 3, 2014 Got no experience with that one. I've only used the 28 team ROM. Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 3, 2014 Share Posted December 3, 2014 See the problem now....the service routine right before this hack branches to a bad opcode when you add this hack as its off by one byte when this hack is applied. Theoriginal branch...branched to $8B39 But as you can see below our jump command is at $8B38. So we are branching to a bad opcode (0x1B) instead of the start of the jump command 4C 1B 80. AT (0x28B3E) just change 0A to 09. Problem solved. Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 3, 2014 Share Posted December 3, 2014 Updated set command. I also NOP'ed (EA) the 80 at the end since its a straggler byte we aren't using SET(0x28B3D, 9009A53DC91090034CC5974C1B80EA) Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted December 3, 2014 Share Posted December 3, 2014 Woops, you had my test value (x10) in there. Just to be clear for anyone following: Original hack by jstout:SET(0x028B3F, 0xa53dc98090034cc5974c1b80) Brud's updated hack (for 32-team REPO ROM only, I think)SET(0x28B3D, 0x9009A53DC98090034CC5974C1B80EA) where the red x80 = the value that determines if it's tough coverage or not (lower = tougher coverage more often). (any idea if removing the 4-3 hack is possible?) Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted December 3, 2014 Share Posted December 3, 2014 Also, is that only for the repo ROM? Or is this for all 32-team ROMs? Quote Link to comment Share on other sites More sharing options...
bruddog Posted December 3, 2014 Share Posted December 3, 2014 It would be for all 32 team roms. Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted December 3, 2014 Share Posted December 3, 2014 Thanks! This should allow me to play single player tecmo once again. Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted December 5, 2014 Share Posted December 5, 2014 That seemed to work! Though, I can't get the powerpak to save the battery. I know I've gotten other games to work. I wonder this game being expanded is causing issues. I think Knobbe told me it was expanded to fit some of the hacks. Quote Link to comment Share on other sites More sharing options...
SBlueman Posted October 29, 2017 Share Posted October 29, 2017 (edited) Is there any way to apply the mojo coverage to COM vs COM or COA vs COA games? Edited October 29, 2017 by SBlueman Quote Link to comment Share on other sites More sharing options...
bruddog Posted October 30, 2017 Share Posted October 30, 2017 Yes. I'll try and look it up at some pt. SBlueman 1 Quote Link to comment Share on other sites More sharing options...
SBlueman Posted October 30, 2017 Share Posted October 30, 2017 2 hours ago, bruddog said: Yes. I'll try and look it up at some pt. Right on, thanks. Been scouring the site but was coming up with nothing. Quote Link to comment Share on other sites More sharing options...
bruddog Posted November 2, 2017 Share Posted November 2, 2017 @SBlueman I just forgot that game is only set up to have one team with boosted values. It could be done but its more complex since the normal rom doesn't really have enough memory to add a second team without moving stuff around. So I'm probably gonna pass on this. SBlueman 1 Quote Link to comment Share on other sites More sharing options...
SBlueman Posted November 4, 2017 Share Posted November 4, 2017 Best we can do would be to edit the defensive reactions for better coverage with the Play Maker editor and adjusting the pass rush with this great hack: Anyone have any other suggestions for better COM coverage? Quote Link to comment Share on other sites More sharing options...
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