bruddog Posted June 6, 2016 Share Posted June 6, 2016 Tecmo's collision detection is somewhat optimized but it only checks two offensive players per frame. It's possible in the worst case scenario if the two players are moving fast enough in the x direction( basically both players moving totally horizontal) that by the time the collision detection gets back to checking that player that the player is past the +/- 8 pixel ( 1 yard) hit box. 1. The players have to be checked for collision right when they are just slightly too far enough away. 2. The players have to be pretty fast players due to attributes or conditions 3. The players have to be pretty much going at each either in the horizontal direction at full speed. At least for a few frames Then you get the edge case shown below. The game does not subtract the sub pixel (deccmal) x-location only the integer location. One solution would be to make the hit boxes slightly bigger (1 pixel). Another solution would be to see the collision checking could be made more efficient so that more than 2 players per frame could be checked. DFM, segathonsov, vikingmoe02 and 2 others 5 Quote Link to comment Share on other sites More sharing options...
segathonsov Posted June 7, 2016 Share Posted June 7, 2016 So no more going "ghost dad"? Quote Link to comment Share on other sites More sharing options...
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