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This is a virgin 28-team NES TSB ROM with one big change -
all DEFENSIVE PLAYS have been changed to the respective "BLITZ" for every play. So, when you play it, no matter what, the defense comes at you like they picked your play. In addition, the OFFENSIVE PLAYS were changed to use the actual play that it would run when the defense picks the offenses play, like Pass 1 Pro T Screen for instance.
I went in and copied/pasted the "blitz" play for every play, so that every pick is a successful play-pick. At the bottom of this post is a screenshot of the defensive bytes that were changed to the common blitz byte for every play variation.
In this picture, you can see that the RUNS use a Blitz Byte of 5B, 53, 57, 5F, 8F, or 99. Pass play Blitz Bytes are 5F, BB, DA, and 22...that's right, there are ONLY 4 variations to a Pass-Play blitz!
Also, in this picture, The top-left starts with the 8 variations of Run Slot 1, Play 1. It continues (left to right, top to bottom), 8 plays for each slot, 8 variations of each play, down to the very last Pass Slot 4, Play 8.
Now, changing the defense is NOT ENOUGH - because the offense has 8 possible variations for any given play - so I had to go in and change all of the offensive plays to run the variation that it uses when the defense picks the offenses respective play (sorry, no picture for this).
This ROM is made for the sole purpose of practicing responses to getting your play called! (Note - this is mostly useful for practicing getting your Pass Play called.
Work on those timed taps!
Tecmo Super Bowl AllBlitzes.nes
Hey all. Im working on my yearly TFO Rom and last season I started to give away the prize of placing text on the Tecmo Blimp that appears at halftime. So since I have my notes and couldn't find this on the boards I wanted to post it for others... and so I won't lose it next season when I do this all again
So I like to think of the Tecmo Blimp as having 2 Lines of 10 "Spots". These spots are filled in with 8x8 pixel images. There are 16 available characters to use in these spots (not counting spaces). You would need to go in and EDIT these with your own images/letters/characters to appear on the blimp and one could have MORE spots by doing some edits on their own but I stick with the 16 as I haven't had an issue with it.
I know there is more "real estate" on the blimp that could be used but since it shares a pallet with the background clouds I just stick with the two 10 character lines.
CHARACTER GRAPHIC SPOTS (17 total counting Space/Blank)
03 = Space/Blank (DO NOT OVERWRITE)
0B = Left Part of Helmet Icon
0F = Right Part of Helmet Icon
1D = E (blue)
37 = C (blue)
39 = T (blue)
3D = M (blue)
3E = O (blue)
3F = S (pink)
41 = U (pink)
42 = P (pink)
43 = E (pink)
44 = R (pink)
45 = B (pink)
46 = O (pink)
47 = W (pink)
48 = L (pink)
SPOTS AVAILABLE ON THE BLIMP (2 Lines of 10)
1ST: LINE: 0x1446c 0x1446d 0x1447b 0x1447c 0x1447d 0x1447e 0x1448c 0x1448d 0x1448e 0x1448f
2ND LINE: 0x14470 0x14471 0x1447f 0x14480 0x14481 0x14482 0x14490 0x14491 0x14492 0x14493
PALLET LOCATION (3 colors)
WHITE: 0x1a02f (DO NOT CHANGE)
[Recommended not to mess with the white as the rest of the blimp's white spots share the same pallet as the clouds in the background]
Attached is TFO 2016's Blimp Have fun!!!!
By Mike Gordan
Yes, I am playing Madden--no hate, but Tecmo Super Bowl just seems so easy by comparison, as much as I love the game (heck, I led the Vikings and Eagles to Super Bowl victories in the 1978 and 1979 roms from QBVikings).
So, any tips that I should know playing the game? I'm a new player at Madden, and I promise I'm not going to ditch Tecmo. Consider this a new thing for me. Thanks.
What up nfl junkies. I'm putting together a NFL team by team rosters/depth charts on excel. I play a lot of fantasy sports but i want to know more about offensive lineman and defensive players. Each chart has team's Coaches ( head coach, oc, dc, playcaller, special teams) and they're style of play or preferred scheme ( 3/4, 4/3, Cover 2 Ex.). This way i make sure each team has the proper personnel to run its desired scheme. It has each team's 2015 Team Stats ( Pts/game, Pts/game Given Up, Rushing, Receiving, Red Zone Stats, Yards P/ Drive Stats, Total Plays Ran. I'm not an expert or anything so i went by ProFootballFocus.com ratings in 2015 for player grades (that should give us an idea of each player's particular skill sets). I have PFF Ranks by position on the chart. For example I also put down each players Peripheral stats (from there combine as a rookie) to there particular position ( Ht, Wt, Vertical Jump, 40 time, broad Jump, arm length, hand length, explosion number for( rookie front 7 players ) (, production ratio (for rookie front 7 players) etc, bench press reps at 225 if that's standard combine test weight???) ). I also have Production Ratio's, and Explosion ratio for Rookies. Drop ratio is something i'm going to add into later ( Total targets/Drops) .
**** Defensive Fronts 2016 for each team: Correct something that is wrong...Source IDP Guru ( Had Phi in as 4/3 and 3/4 I need to double check that out)
4-3 Teams: ATL, CAR, , CIN, DAL (Tampa-2), DET, JAX (4-3 Under) , MIA, MIN, NYG, OAK, PHI (1st Year in the 4/3 was 3/4 in 2015) , SEA (4-3 Under), LA (Some Multiple fronts), TB (The ran Tampa-2 last year) Ne 4-3 Hybrid/Multi front.
3-4 Teams: , ARZ, CHI (4-0-4 Front),DEn, GB, IND, HOU, KC, NO, NYJ , PIT, SD, TEN, WAS,SD, SF (multi front)
Multiple Front Teams: BAL, BUF, CLE (3-4 base), NO
**** Each Base Coverage.....
BUF Man to Man,
CAR Cover 2,Cover 3, SEA Press-Cover 3, JAX +ATL Press Cover 3,
Air Coryell: Ari, dal,det,mia,min,no (Timing-based),Tb,ten,
West Coast: Atl, Bal, Buf,Cin,Cle,Den,Gb,Indy,Jax (vanilla),Kc,La, Nyg (Up-tempo),oak,phi,sea,was,
Spread: Hou, NE, Nyj ( they love the pistol+Gun), SF (Up-tempo)
Zone Blocking teams: ATL (Cut-Blocking scheme), Bal ( Stretch Zone), DEn ( Cut-Blocking Scheme), Mia ( According to Pat Kirwan they will run some zone blocking schemes since they just signed a great rb under the zone scheme in arian foster), Nyj, sea,
*****team BliTZ Percentages??? I remember Ari Blitzed a lot last year, i expect dallas to blitz more due to depth issues
***** team PlayAction Percentages ....The old way of you got to run early set up the run to set up the pass or playaction is a Myth. Running the ball in 4th qtr is more valuable to winning football games than early in the game. http://www.footballoutsiders.com/stat-analysis/2016/2015-play-action-offense
**** Referee personnel...and % of times each crew called holding http://www.footballzebras.com/2016/05/23/officiating-crews-for-the-2016-season/
*** Drop ratio (Total Targets/Total Drops)...bELOW...Basically ted Ginn Jr., Evans, and A. Cooper is only wr's hands i dont trust
*** Teams that are Pro Analytic or Not??? CLeveland Pro Analytic, KC Pro-Analytic, Tb head coach more of trust his eyes thru film study type of coach,
*** Each Team's KR/PR Good DST/returner stacks for Dfs La rams DST/tavon austion (PR 2015 34-268-1td), Sea Dst/Tyler Lockett (PR '15 40-379-1td), KC dst /Tyreke Hill (R), Mia Dst/Jarvis landry (356 yds 1td PR 2015), car/tedd Ginn jr 2015 (27-277-0) , Nyg/D.Harris (341yds 1td 2015), Pitt Dst A.Brown PR (22-212 1td 2015)...SD (terrible D but PR T. Benjamin 28-324-1)
*** teams that prefer using 1 RB as the main ball carrier: Ari,Pit
. I only have the player grades and players Ht, Wt, and position and some Peripheral stats ( Vertical Jump, 40 times). I wish teams re-tested there players each year. If you want chart your team's (I made a base chart to save you time) projected starters go ahead post it in excel. I have access to PFF player rankings, and rotowire if you need help with player ratings. Please correct any mistakes i made. If you have a opinion of team's outlook post about it.
******* These rosters were updated to about 8-14 Teams add and cut players so each chart isn't 100% accurate. *******
2016REfs.xlsx ( Not Done Yet) Full Crews at http://www.footballzebras.com/2016/05/23/officiating-crews-for-the-2016-season/
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