About This File
Finally, the work is finished and the fun begins. The game is attached and so is the second annual "Preview Magazine" to the game. Madden ratings were used once again to rate every player. Here's a list of hacks and hack authors used to help create this:
-- 32-team expansion rom (cx_rom, Maynard, Knobbe, others)
-- helmets, field colors (keithisgood)
-- COM looks for open receivers (jstout)
-- COM Ultra Logic to play better defense (jstout)
-- moving & dynamic grapples (bruddog)
-- MAN vs. MAN popcorning (jstout)
-- sort receiving leaders by yards (jstout)
-- more accurate attribute labels, like “Acceleration” (Tecmonster)
-- kicking arrow speed & range to make FG’s easier (Tecmonster)
-- COM minimum kickoff distance (bruddog)
-- increase kickoff ball speed (maynard, bodom)
-- increase shotgun snap speed (jstout)
-- tougher to block FG’s by adding personal protectors (Tecmonster)
-- increase QB fumble rate (jstout)
-- decrease diving animation time slightly (xplozv)
-- decrease handoff animation time (xplozv)
-- COM “juice” edited (by Tecmonster)
-- PA affects “catchability/interceptability” of the pass (jstout)
-- set kick returner farther back (bodom)
-- Ball Control ratios edited so BC means more (by Tecmonster)
-- static schedules from week to week (bruddog)
-- Quickness changed to Coverage (jstout)
-- kick returners use their actual attributes (konforce, jstout)
-- stats screen at halftime (xplozv)
-- corrected playoff bracket (pambazos)
-- MAN-controlled QB rollouts on the rollout plays (Tecmonster)
-- LB’s moved farther back from line of scrimmage (Tecmonster)
-- Run & Shoot QB’s almost never scramble (Tecmonster)
-- “heavy pass” teams don’t pass quite as much (Tecmonster)
-- PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; ( improved blocking schemes for many run plays; © some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A;
-- COM avoids sacks much better + faster COM rollouts (Tecmonster)
-- shorter onside kicks (xplozv)
-- COM RB reacts to the defense sooner after handoff (Tecmonster)
-- smarter OL pass blocking (xplozv)
-- receiver jump/dive based on REC rating (xplozv)
-- defender jump/dive based on COV rating (xplozv)
-- team rosters, jersey #’s, faces (qbvikings, Tecmonster)
In my opinion, the two coolest plays new to the game this season are the Shotgun Shovel (run slot 1) and the Shotgun Zone Read RB Flat pass (pass slot 4). The Titans and 49ers have been assigned a full-time Shotgun playbook and they both utilize the Shotgun Shovel so see how your D does against it.
Some of you won't like the fact that I included some out-for-season injured players in the game -- specifically, Kelvin Benjamin, Jordy Nelson, and Orlando Scandrick. My general rule for injured players is that if there's a massive drop-off in talent from the injured starter to his back-up -- and I define "massive" as a 10+ point difference in their Overall rating in Madden -- then I keep the injured player on the roster. Otherwise, I have tried to keep the rosters as accurate as possible. If you don't like having those three guys in the game, then you can remove them in TSBToolSupreme and add in the following players:
Panthers: WR Jerricho Cotchery #82, ratings: 38-38-38-25-56-50 (recommend assigning to WR4 slot)
Packers: WR Jeff Janis #83, ratings: 31-25-63-13-50-44 (recommend assigning to WR4 slot)
Cowboys: CB Morris Claiborne #24, ratings: 56-25-63-19-44-63
On that note, if you do decide to make ANY edits to this game within TSBToolSupreme, then you'll also need to repair the rom afterwards because TSBTool will break part of the moving grapple code and the game will glitch. So, here's what you do:
I used the Translhextion hex editor to create a zip file, named x3ffc0, and have included that with the rom here. I recommend opening this zip file and placing the one and only file that is inside it, also called x3ffc0, on your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then:
1) go to Selection and click "Fill Selection with..."
2) in the pop-up box, select "File" from the dropdown box after "Fill selection with"
3) click "Browse" and find your file (preferably on your Desktop) and select it
4) click "OK"
5) Go "File" and save your rom.
This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards.
Files available: (1) Tecmonster's TSB 2016 game rom (2) Preview Magazine (3) Fantasy Appendix (4) Team Playbooks. I was going to upload the x3ffc0 repair file, but the site won't let me upload zip files right now, so maybe later.
Have fun, hope you like it . . .