Tecmo XIV Registration is live! 01/05/2018Tecmo XIV Registration is live! tecmo.cc/Registration
I've decided to make my Ken Griffey's Winning Run calculator available to the public.
Please note, this is NOT a hex-editor. It is a tool. It is a tool intended to be used in conjunction with an accompanying hex-editor (like HxD). The purpose of this tool is that it allows you to input a player's data, process the information, and then cut/paste the resulting data directly into your hex-editor.
Using this tool cuts down the work from having to manually input the data into the hex-editor, and eliminates the chance for error that can result in catastrophic results.
Unfortunately, this tool is not a simple pick-up-and-use application. For this, I created a tutorial on my website that details step-by-step how to use it. It's not scary, just a few nuances about editing of Winning Run Baseball that one should be aware of. As daunting as this may seem, after the first 2 or 3 players that you edit, you won't need the tutorial anymore.
The link to my website and the tutorial:
By KnobbeTecmo Fonts include
GF Tecmo Narrow Font
GF Tecmo Set 1 Font
GF Tecmo Set 2 Font
Tecmo Rounded All Caps Font
By davefmurrayUpdate the players and teams for RBI Baseball for NES. This is another release from Emuware.
By davefmurrayThis edits all original ROM versions of Tecmo Super Bowl, but NOT expanded ROMs like 32 Team NES, etc.
.: Tecmo Bowl Manager :.
An editor for the NES game of Tecmo Bowl. With it, you can manage:
By davefmurrayHere is Flash EmuWare’s third manager, and its better than ever. To be used for Tecmo Super Bowl 3 for SNES. Check it out, we are sure that you will find it useful!
Can Edit All Teams, Including Free Agents and Great Players
Can Edit Players
Adjust the Free Agency Points
Edit the Schedule
Can Individual Leaders
Sort by any Attribute
Sort by Multiple Attributes
Can Export to Other Games
Tecmo Bowl (NES) - Team Names, Team Rosters, Player Names
Tecmo Super Bowl (NES) - Team Names, Team Rosters, Player Names, Player Attributes
By davefmurrayBeta release for TSBToolSupreme for editing cxrom's 32 team ROM, regular nes TSB ROMs and TSB1 for the SNES.
Requires the .NET framework in order to run.
'GetBytes' feature explained:
Due to the increased popularity of the 'SET' command, I have added a 'GetBytes' feature.
The 'GetBytes' feature will extract bytes from a ROM into 'SET' commands.
The input of the 'GetBytes' feature will look like the following:
Example #1, this will extract the bytes from the ROM from locations 0x23BC6-0x23c51
Example #2, this will extract the bytes from the ROM from locations 0x23BC6-0x23c51, and
the comment '# mini helmet stuff' will be in the results.
# mini helmet stuff
Example #3, this will extract the bytes from the ROM from locations 0x23BC6-0x23c51,
with a width of 5 bytes and the comment '# mini helmet stuff' will be in the results.
# mini helmet stuff
You can have as many lines as you want with as many comments as you like.
The result of example #3 is the like the following (rest of the results are cut off):
# mini helmet stuff
By davefmurrayHere is the first beta release of TSBPlaymaker.
It requires the .NET framework in order to run.
The one posted here works with cxrom's 32 team ROM.http://www.tecmobowl...t&sd=a&start=20
I felt I would release it at this stage because I feel that it will be useful for casual playbook hacking.
The hardcore play hackers will have to wait a while for the final version (because they aren't going to be satisfied with this release).
Major features missing:
1. Play pattern modification (on both offense & defense).
1. Change pattern for an offensive player (to something already in the ROM).
2. Change pattern for a defensive player (to something already in the ROM).
3. Change offensive play numbers associated with a 'play'.
4. Change defensive reaction numbers associated with a 'play'.
5. Copy Playbook from another ROM.
6. Copy playbook to another ROM.
7. Play graphic modification.
I should also add that not very much testing has been done (so you will likely come across bugs). I honestly don't time to sufficiently test a program like this.
If you do come across bugs, please post them in this thread.
If you have usability suggestions, please post your ideas.
When you use this program to modify a play, you need to playtest your play to ensure that it works correctly.
Also there are some offensive patterns that are not named correctly, or could be named better.
I give you the ability to re-name the patterns by editing the 'DataFiles\OffensivePatternNames.csv'. Feel free to upload your file if you feel that is better than the one it comes with.
Please read Instructions.txt (Help->Guide/How-to) before using.
I would like to thank my partner on this project (jstout) for all his help answering my questions and for getting this project going.