By popular demand, I present Bad News Baseball 2017.
All of the rosters, statistics, ratings, and one team's uniform colors have been updated from the original NES game.
The twelve teams included are: San Francisco Giants, Los Angeles Dodgers, Atlanta Braves, Chicago Cubs, St. Louis Cardinals, New York Yankees, Minnesota Twins, Oakland Athletics, Texas Rangers, Boston Red Sox, Detroit Tigers, and Toronto Blue Jays. All of the teams from the original game carried over to this updated version, except for the New York Mets who were changed to the Yankees.
The information found in a handful of forum threads made this update. What wasn't available in the forums, through trial and error I stumbled through and figured out.
When comparing this to the original version of Bad News Baseball, this game does seem to provide a lot of offense. Keeping the opposing team in single digit runs is a great feat. My explanation for this that Bad News Baseball is a game played on the field by children (likely Little Leaguers). Bad News Baseball 2017 replaces those children with grown-up Major League men. When you put adults on a Little League field, most certainly balls are going to fly out of the ballpark.
This is Super Mario Bros. 2016!
In short, this is a graphically enhanced version of the original Super Mario Bros. for the NES. Using Tile Layer Pro, I swapped out most of SMB's sprites with those found in Super Mario Bros. 2 and 3. Those that I didn't swap, I modified to give them more of a SMB2/3 feel.
No gameplay was modified, as this is strictly a cosmetic update. In fact, the only time I used a hex editor was when I changed the date on the title screen from 1985 to 2016. Nothing more.
Hack Created by: JCR
La Plata Academics
Mar del Plata Sharks
Bahía Blanca Fishers
Buenos Aires(CABA) Stars
This is a version of Baseball Stars where all the of the teams could contend for a league title, as a departure from the original format where the teams had a graduated increase in talent. All the teams have had their players' stats upgraded in varying degrees with the Crushers, Ladies, Monsters, and Powers receiving the most extensive stat upgrades, while the Dreams received the fewest upgrades (only bench players Billy and Paul were upgraded).
This is my most ambitious edit project to date. To give an idea of the original ROM based on a Japanese professional football league (J.League Winning Goal), check out the images below:
One of the first things I did was to translate the ROM to English. On ROMHacking.net, there was a patch provided that reduced my workload by about 50%.
Next, I replaced all of the team flags with each country's national flags. The countries in the game are: United States, Brazil, Argentina, Spain, Colombia, Belgium, France, England, Mexico, Germany, Italy, and Portugal. After replacing the flags, I replaced the original team logos with the logo or crest for each country's football association.
After changing the logos, I modified the rosters and ratings for each player to accurately reflect the 2014 World Cup.
The kit colors came next. I had to go with a team's 2nd or 3rd colors in order to make it as accurate as possible.
Finally, to pander the the Tecmo crowd, I updated the appearance to have more of a Tecmo-feel to it. The fonts were replaced with those from Tecmo Super Bowl, along with a few color schemes (white on black, white on blue).
In regards to the game, there are two modes: Exhibition (1 or 2 players) and League. League emulates a larger-scale pool play in the sense that every team will play every other team once before a Champion is crowned.
This NES ROM edit is the Legends Edition of Tecmo NBA Basketball, featuring the greatest (or most famous) players in the history of 27 NBA teams. The included eras span the 1950's (George Mikan, Bill Sharman, etc) all the way to the present (Lebron James, Kristaps Porzingis, etc).
Using Basketball-Reference.com and a handful of Google searches, the player avatars and ratings have been matched to represent the real-life counterparts as closely as possible. I even went in, using Tile-Layer Pro, and added affros to the selection of player haircuts.
This ROM is based on the upcoming 2015-2016 NBA season.
Using ESPN.com's depth charts, the rosters are accurate as of 9-15-15.
Most of the work was done using Emuware's Tecmo NBA Manager, however, there were many aspects of the game that couldn't be changed using the editor. For this, I used FCEUX's hex editor and Tile Layer Pro. Using these additional tools, I was able to update team logos (Oklahoma City Thunder and Washington Wizards), remove obsolete hairstyles (mustaches, boxy flat-tops) and replace them with more current head accessories (long hair, headbands, and Jahlil Okafor's exploding afro), replace instances of "1991-92" with "2015-16", and other miscellaneous items.
Along with roster updates, I (to the best of my knowledge) fixed the ratings to reflect the real-life counterparts. However, there is one small minor issue that doesn't affect gameplay, but can be annoying if you're all about 100% accuracy. There are some mercenaries in the game (Festus Ezeli, Mike Miller, Joey Dorsey, and Spencer Hawes) that try to ruin the simulation experience during season play. For some strange reason, these players, regardless of how I rate them (and they're relatively low-rated), end up leading the league in scoring with 30+ points-per-game every season. I don't know why this is. If you can ignore them, right underneath them will be Lebron James, Carmelo Anthony, Kevin Durant, Russell Westbrook, and the rest of the NBA elite. Like I said, it's just a small detail issue.
There are 27 teams in the game. Nashville, Toronto, and New Orleans were the three teams that were left out.
This was a collaborative effort between myself (hex editing), Bodom and stalltalk (ratings). There are 24 teams on the ROM. I kept most of the original teams, with a few exceptions (Hartford out/Anaheim in, San Jose out/Dallas in, New Jersey out/Nashville in, Quebec out/Colorado in).
I based the rosters off of the depth charts on RotoWorld.com.
Also, to give the game more of a Tecmo feel, I swapped out the main game font and replaced it with the font from Tecmo Super Bowl.
By wilefThis is a 'night mode' hack of Bad News Baseball. No player data has been edited, so it is a true BNB playing experience with only graphical enhancements. MLB plays over 2/3 of its games at night, so this hack reflects today's play better than the original. The muted colors are also easier on the eyes as the original plays especially bright on computer monitors (grass is bright neon green and dirt is bright orange). Other changes include updated title screen (would still like to hack it with the subtitle included 'Under the Lights'), updated logos to better reflect real MLB teams, updated team colors to better reflect today's uniforms, and many more things I'm forgetting. This also includes the hack enabling Girl Mode easier (just hit select on 1st player controller).
This ROM is an edit of Tecmo NBA Basketball and is based on the 2014-15 NCAA Basketball season. With the 2015-16 season coming up, I chose to go with last season's rosters due to the fact that I wanted hard data to work with instead of speculative data. So, while there is no Ben Simmons in this ROM, there is plenty of Jahlil Okafor and Rakeem Christmas to go around.
There are 27 teams included (see screenshots).
To go along with the college rosters, I've edited all of the team logos and court logos. Play in the Carrier Dome!
What I think makes this ROM special are the details that give it more of an NCAA-feel. Instead of playing in the NBA Playoffs, take your team through a 16-team March Madness tournament. Simdata had been adjusted so, again, the games feel more NCAA (80-70 games instead of 110-95). I've even included two All-American teams so you can play our own All-American All-Star Game.
As a recommendation, set the season length to "Short" (26 games) to closely emulate the length of a typical 30-game NCAA season.
There is only one downfall to this ROM that has to be mentioned, however. If you sim a season (with SKP), each team's #1 scorer will average over 60 points per game, while the rest of the team hovers at around 0.1. If anybody knows a fix to this, PLEASE, let me know. This was caused by using the Rabbit NBA Editor program. The workaround to this is by setting all of the teams' controls to COM (not yours) and letting the CPU battle it out. Most emulators have a speed control so you can set these games to 6400% and breeze them by.